MagicMott1

USA
Streamer Player

205 followers 14 streams in 30 days 1 avg. viewers last live on Nov 5, 2026

529 matches tracked

How does MagicMott1 play?

Rating 0.99 (from 363 matches) K/R 0.69 ADR 73.3 from 529 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 88%
AWP share of kills 2%−8 pp · Ø 10% better than 11%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 529 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 50%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 14x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether MagicMott1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 403 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.72.

Patterns

From the last 529 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −378 ELO
189 matches · 46% win rate
On Anubis −40 ELO
56 matches · 46% win rate
On Saturdays −544 ELO, win rate 41%

MagicMott1 loses the most ELO on Mirage: −378 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Recorded match no. 500 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Anubis
  5. Most kills in a match: 41 · Ancient

Maps in detail

from the last 529 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
46% better than 33%
0.68 better than 24%
71.9 better than 12%
0.98 better than 36%
48% of 414 duels better than 33%
33% of 80 situations better than 37%
Dust 286
52% right on the average
0.64 better than 11%
68.1 better than 4%
0.91 better than 15%
34% of 177 duels better than 1%
52% of 33 situations better than 84%
Ancient84
56% better than 63%
0.73 right on the average
77.9 better than 33%
1.06 better than 66%
55% of 168 duels better than 74%
36% of 25 situations better than 46%
Anubis56
46% better than 36%
0.71 better than 38%
76.3 better than 28%
1.05 better than 63%
50% of 133 duels better than 45%
29% of 34 situations better than 27%
Inferno53
51% better than 42%
0.67 better than 24%
73.8 better than 20%
0.96 better than 27%
46% of 102 duels better than 22%
58% of 19 situations better than 90%
Nuke34
53% better than 42%
0.75 right on the average
74.9 better than 20%
1.06 better than 55%
53% of 66 duels right on the average
55% of 11 situations better than 83%
Cache19
47% -
0.73 -
75.1 -
1.07-
47% of 38 duels -
75% of 8 situations -
Overpass8
38% -
0.75 -
76.5 -
1.04-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MagicMott1 plays

Across 529 matches MagicMott1 averages K/R 0.69 and ADR 73.3; the rating across the 363 rated matches is 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 84 matches. In 117 of 363 matches the rating was 1.10 or higher (32%), in 148 it was below 0.90. In 100 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. MagicMott1 loses the most ELO on Mirage (−378 ELO, win rate 46%). Things go best on Ancient (+304 ELO, win rate 56%). Last 30 days: 2 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.