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macam_ci_matke

Chad
Streamer

5 followers 2 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

500 matches tracked 125 matches in 30 days

How does macam_ci_matke play?

Rating 0.95 (from 450 matches) K/R 0.68 ADR 73.4 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 450 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (429 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 49%−1 pp · Ø 50% better than 43%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.95−0.04 · Ø 0.99 better than 38%
Pistol kills per match 2.6
Knife kills 9 in 500 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 38%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 35x 4K, 3 aces in 429 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 80%
Enemies flashed per round 0.53+0.28 · Ø 0.25 better than 95%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +5.7
= Stayed the same
Rating at 0.96, Headshots at 38%
▼ Got worse
Win rate −4 pp, ELO −103

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −341 ELO
87 matches · 41% win rate
On Inferno −130 ELO
53 matches · 47% win rate
Between 6:00 and 12:00 −13 ELO, win rate 43%
On Saturdays −314 ELO, win rate 43%

macam_ci_matke loses the most ELO on Dust 2: −341 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 11 wins in a row · Nuke
  4. Highest rating in a match: 2.80 · Nuke

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
48% better than 45%
0.68 better than 30%
73.5 better than 22%
0.95 better than 34%
51% of 464 duels better than 54%
43% of 115 situations better than 66%
Ancient95
57% better than 73%
0.71 right on the average
77.4 better than 40%
0.99 better than 56%
50% of 209 duels better than 58%
38% of 47 situations right on the average
Dust 287
41% better than 21%
0.63 better than 11%
69.9 better than 9%
0.87 better than 11%
46% of 244 duels better than 28%
38% of 45 situations right on the average
Inferno53
47% better than 37%
0.70 right on the average
73.1 better than 25%
0.96 better than 44%
52% of 130 duels better than 63%
13% of 31 situations better than 5%
Anubis32
47% better than 37%
0.67 better than 27%
70.5 better than 9%
0.98 better than 42%
39% of 82 duels better than 5%
39% of 23 situations better than 50%
Nuke32
53% right on the average
0.72 better than 40%
75.8 better than 30%
1.01 better than 44%
54% of 74 duels better than 62%
40% of 30 situations right on the average
Cache23
26% better than 2%
0.68 better than 25%
74.6 better than 23%
1.00 better than 38%
56% of 73 duels better than 72%
44% of 16 situations better than 65%
Vertigo7
57% -
0.58 -
66.4 -
0.84-
25% of 12 duels -
40% of 5 situations -
Overpass4
75% -
0.72 -
68.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How macam_ci_matke plays

Across 500 matches macam_ci_matke averages K/R 0.68 and ADR 73.4; the rating across the 450 rated matches is 0.95. Biggest strength: Utility damage per round at 5.3, better than 80% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Ancient with a 57% win rate in 95 matches. In 130 of 450 matches the rating was 1.10 or higher (29%), in 206 it was below 0.90. In 429 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. macam_ci_matke loses the most ELO on Dust 2 (−341 ELO, win rate 41%). Things go best on Ancient (+405 ELO, win rate 57%). Match no. 4 of the day goes best: 53% win rate, +172 ELO. Improved over the last three months: K/R +0.04, ADR +5.7. Got weaker: Win rate −4 pp, ELO −103. Unchanged in recent months: Rating at 0.96, Headshots at 38%. Last 30 days: 125 matches, win rate 49%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.