m4reczekk

Poland
Streamer

130 followers 2 streams in 30 days 2 avg. viewers last live on Nov 7, 2026

On FACEIT since 2024 292 matches tracked 60 matches in 30 days
ELO ▲ 38
1,508
30-day peak: 1,646
Rank EU
#631,635
Poland #41,579 in Poland

How does m4reczekk play?

Rating 1.02 K/R 0.72 ADR 79.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 292 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 29%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01+0.02 · Ø 0.99 better than 60%
Pistol kills per match 2.4
Knife kills 11 in 292 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 42%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 63%
MVPs per match 2.3+0.1 · Ø 2.2 better than 63%
4Ks and aces 42x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 41%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 67%
Deaths per round 71%−2 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +229
= Stayed the same
K/R at 0.71, ADR at 77.8
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −139 ELO
66 matches · 45% win rate
In match 4 of the day −93 ELO
33 matches · 45% win rate
On Tuesdays −50 ELO, win rate 45%

m4reczekk loses the most ELO from match 5 of the day: −139 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
48% better than 42%
0.72 better than 47%
79.2 better than 48%
1.01 right on the average
46% of 487 duels better than 26%
46% of 59 situations better than 73%
Ancient73
51% better than 54%
0.77 better than 72%
82.9 better than 65%
1.08 better than 79%
46% of 319 duels better than 26%
29% of 51 situations better than 28%
Anubis38
45% better than 31%
0.71 right on the average
79.6 better than 56%
1.02 better than 58%
51% of 174 duels right on the average
38% of 21 situations right on the average
Nuke34
62% better than 74%
0.73 right on the average
78.7 better than 46%
1.06 better than 61%
52% of 158 duels better than 57%
48% of 23 situations better than 73%
Dust 229
48% better than 42%
0.65 better than 17%
71.2 better than 12%
0.89 better than 14%
38% of 104 duels better than 4%
43% of 21 situations better than 65%
Inferno13
54% -
0.66 -
77.3 -
0.91-
45% of 69 duels -
60% of 5 situations -
Cache7
71% -
0.74 -
77.8 -
1.03-
35% of 46 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4reczekk plays

Across 292 matches m4reczekk averages K/R 0.72, ADR 79.2 and a rating of 1.02. Most room to improve: Opening duels won at 46%, better than only 18% of level 7 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 34 matches. In 105 of 292 matches the rating was 1.10 or higher (36%), in 113 it was below 0.90. In 240 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: November 2026 at 1.10. m4reczekk loses the most ELO from match 5 of the day (−139 ELO, win rate 45%). Things go best in match 2 of the day (+292 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +292 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +229. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 77.8. Last 30 days: 60 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.