m4krocs

Poland
Player
338 matches tracked 51 matches in 30 days

How does m4krocs play?

Rating 1.03 (from 187 matches) K/R 0.73 ADR 79.2 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 6 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.2%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 36%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +197
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.3, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −219 ELO
81 matches · 43% win rate
In match 1 of the day −218 ELO
113 matches · 44% win rate
On Thursdays −194 ELO, win rate 41%

m4krocs loses the most ELO on Mirage: −219 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
54% better than 57%
0.74 better than 44%
80.1 better than 40%
1.08 better than 62%
50% of 241 duels better than 39%
48% of 23 situations better than 75%
Mirage81
43% better than 17%
0.71 better than 32%
77.2 better than 29%
1.00 better than 36%
48% of 246 duels better than 29%
24% of 37 situations better than 13%
Anubis70
57% better than 65%
0.77 better than 60%
82.7 better than 56%
1.09 better than 62%
52% of 149 duels right on the average
32% of 22 situations better than 35%
Nuke41
51% better than 37%
0.73 better than 41%
78.9 better than 38%
0.98 better than 32%
46% of 74 duels better than 18%
47% of 19 situations better than 72%
Dust 226
54% better than 56%
0.69 better than 21%
72.4 better than 10%
0.93-
44% of 43 duels better than 11%
50% of 6 situations better than 80%
Inferno22
41% better than 7%
0.77 better than 48%
80.3 better than 31%
1.04-
54% of 54 duels better than 45%
30% of 10 situations better than 36%
Cache8
38% -
0.71 -
80.2 -
1.00-
37% of 27 duels -
50% of 2 situations -
Overpass7
43% -
0.66 -
75.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How m4krocs plays

Across 338 matches m4krocs averages K/R 0.73 and ADR 79.2; the rating across the 187 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 70 matches. In 74 of 187 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 149 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. m4krocs loses the most ELO on Mirage (−219 ELO, win rate 43%). Things go best in match 2 of the day (+357 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +118 ELO. Improved over the last three months: Headshots +2 pp, ELO +197. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.3, Win rate at 50%. Last 30 days: 51 matches, win rate 55%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.