m3sh8
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average1.11 K/D and so clearly above the average (1.01).
Impact
Strength2.6 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 72% of rounds and so right on the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: June 2026 with 0.84.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: June 2026 with 86.9.
Share of headshot kills
Best month: May 2026 with 49%.
Matches won (win rate)
Best month: February 2026 with 49%.
Best month: February 2026 with 1,917.
Rounds with first kill
1v1 clutches won
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m3sh8 loses the most ELO on Dust 2: −190 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 42 · Mirage
- Recorded match no. 100 · Mirage
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How m3sh8 plays
Biggest strength: K/D at 1.11, better than 84% of level 8 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 46 matches. m3sh8 loses the most ELO on Dust 2 (−190 ELO, win rate 38%). Things go best in match 1 of the day (+136 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +136 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.