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How does m3sh8 play?

K/R 0.79 ADR 84.2 from 161 matches
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 3.0
Knife kills 2 in 161 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

MVPs per match 2.6+0.4 · Ø 2.2 better than 84%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether m3sh8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 136 before.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −190 ELO
26 matches · 38% win rate
In match 3 of the day −180 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −295 ELO, win rate 34%
On Sundays −150 ELO, win rate 38%

m3sh8 loses the most ELO on Dust 2: −190 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Recorded match no. 100 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 62%
0.81 better than 83%
84.7 better than 72%
-
-
-
Ancient29
52% better than 54%
0.82 better than 88%
89.4 better than 90%
-
-
-
Dust 226
38% better than 10%
0.69 better than 30%
74.7 better than 20%
-
-
-
Anubis24
38% better than 12%
0.78 better than 75%
85.2 better than 77%
-
-
-
Nuke19
53% better than 46%
0.79 better than 72%
85.0 better than 74%
-
-
-
Inferno8
50% -
0.86 -
80.9 -
-
-
-
Cache7
43% -
0.87 -
88.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How m3sh8 plays

Biggest strength: K/D at 1.11, better than 84% of level 8 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 46 matches. m3sh8 loses the most ELO on Dust 2 (−190 ELO, win rate 38%). Things go best in match 1 of the day (+136 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +136 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.