m1ro_cs2

France
Streamer

3 followers 4 streams in 30 days 1 avg. viewers last live on Oct 11, 2026

326 matches tracked 164 matches in 30 days
ELO ▲ 17
1,459
30-day peak: 1,675
Rank EU
#668,891
France #12,414 in France

How does m1ro_cs2 play?

Rating 1.06 K/R 0.79 ADR 82.1 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 55%+5 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 2%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 3.0
Knife kills 9 in 326 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 82%
4Ks and aces 54x 4K, 7 aces in 326 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.1).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 1%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 8%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +371, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.05, ADR at 82.2, Win rate at 50%, First kills at 16%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −294 ELO
115 matches · 44% win rate
On Mirage −83 ELO
70 matches · 47% win rate
On Mondays +33 ELO, win rate 45%

m1ro_cs2 loses the most ELO from match 5 of the day: −294 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
47% better than 36%
0.79 better than 81%
83.8 better than 71%
1.05 better than 67%
57% of 429 duels better than 84%
45% of 40 situations better than 71%
Mirage70
47% better than 39%
0.76 better than 68%
82.6 better than 67%
1.01 better than 54%
52% of 423 duels better than 61%
55% of 22 situations better than 89%
Anubis53
53% better than 61%
0.82 better than 88%
82.3 better than 65%
1.10 better than 82%
59% of 323 duels better than 92%
36% of 36 situations better than 42%
Ancient39
56% better than 68%
0.82 better than 88%
84.4 better than 69%
1.11 better than 82%
50% of 245 duels better than 44%
50% of 26 situations better than 81%
Nuke36
53% right on the average
0.78 better than 73%
78.6 better than 41%
1.01 better than 47%
59% of 253 duels better than 88%
29% of 14 situations better than 25%
Inferno35
60% better than 71%
0.81 better than 87%
81.2 better than 64%
1.09 better than 78%
53% of 234 duels better than 59%
29% of 17 situations better than 28%
Cache20
35% -
0.79 -
83.0 -
1.07-
59% of 138 duels -
0% of 3 situations -
Vertigo3
33% -
0.51 -
53.5 -
0.65-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1ro_cs2 plays

Across 326 matches m1ro_cs2 averages K/R 0.79, ADR 82.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 16%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 7 players. Averages 17.7 kills per match with 33% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 142 of 326 matches the rating was 1.10 or higher (44%), in 112 it was below 0.90. In 326 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. m1ro_cs2 loses the most ELO from match 5 of the day (−294 ELO, win rate 44%). Things go best in match 2 of the day (+330 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +330 ELO. Improved over the last three months: ELO +371, Clutch 1v1 +5 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.05, ADR at 82.2, Win rate at 50%, First kills at 16%. Last 30 days: 164 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.