m1labe

Ukraine
Player
483 matches tracked 23 matches in 30 days
ELO ▲ 30
1,432
30-day peak: 1,538
Rank EU
#720,805
Ukraine #31,266 in Ukraine

How does m1labe play?

Rating 1.05 (from 481 matches) K/R 0.72 ADR 77.4 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 481 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 54%+4 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 14%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.09 · Ø 0.99 better than 82%
Pistol kills per match 2.3 from the last 481
Knife kills 6 in 481 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 23%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 64x 4K, 8 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 36%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 16%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.3, Headshots +6 pp, ELO +77
= Stayed the same
K/R at 0.74, Rating at 1.07, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 481 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −289 ELO
69 matches · 39% win rate
On Mirage −257 ELO
67 matches · 40% win rate
Between 6:00 and 12:00 −187 ELO, win rate 43%
On Fridays −218 ELO, win rate 41%

m1labe loses the most ELO on Ancient: −289 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 481 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2188
57% better than 74%
0.72 right on the average
77.9 better than 39%
1.04 better than 63%
56% of 709 duels better than 81%
39% of 175 situations better than 55%
Anubis80
51% better than 51%
0.74 better than 63%
81.1 better than 61%
1.07 better than 77%
53% of 256 duels better than 68%
42% of 67 situations better than 62%
Ancient69
39% better than 17%
0.74 better than 60%
77.2 better than 33%
1.06 better than 74%
58% of 186 duels better than 90%
31% of 51 situations better than 33%
Mirage67
40% better than 15%
0.67 better than 23%
71.9 better than 14%
1.00 right on the average
50% of 185 duels right on the average
35% of 66 situations better than 43%
Nuke50
46% better than 22%
0.75 better than 53%
78.6 better than 40%
1.07 better than 61%
55% of 147 duels better than 69%
39% of 46 situations better than 49%
Inferno23
43% better than 24%
0.74 better than 66%
76.8 better than 39%
1.08 better than 80%
51% of 63 duels better than 54%
26% of 23 situations better than 28%
Cache3
33% -
0.67 -
72.1 -
0.99-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1labe plays

Across 483 matches m1labe averages K/R 0.72 and ADR 77.4; the rating across the 481 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 14% of level 7 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 57% win rate in 188 matches. In 190 of 481 matches the rating was 1.10 or higher (40%), in 173 it was below 0.90. In 329 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: October 2026 at 1.15. m1labe loses the most ELO on Ancient (−289 ELO, win rate 39%). Things go best on Dust 2 (+730 ELO, win rate 57%). Match no. 2 of the day goes best: 54% win rate, +239 ELO. Improved over the last three months: ADR +4.3, Headshots +6 pp, ELO +77. Unchanged in recent months: K/R at 0.74, Rating at 1.07, Win rate at 48%. Last 30 days: 23 matches, win rate 52%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.