Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

m0ri_cs2

United Kingdom
Player Viewer

15 followers 2 streams in 30 days 3 avg. viewers last live on Oct 31, 2026

236 matches tracked 36 matches in 30 days
ELO ▼ 113
2,566
30-day peak: 2,679
Rank EU
#45,607
United Kingdom #823 in United Kingdom

How does m0ri_cs2 play?

Rating 0.99 (from 138 matches) K/R 0.73 ADR 77.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 2.6
Knife kills 5 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +63
= Stayed the same
K/R at 0.72, ADR at 77.6, Win rate at 49%
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
61 matches · 43% win rate
On Mirage −37 ELO
42 matches · 38% win rate
Between 0:00 and 6:00 −184 ELO, win rate 33%

m0ri_cs2 loses the most ELO on Anubis: −116 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.90 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno72
56% right on the average
0.73 better than 29%
75.9 better than 14%
1.02 better than 23%
47% of 188 duels better than 13%
42% of 24 situations better than 55%
Anubis61
43% better than 16%
0.71 better than 29%
76.9 better than 24%
0.97 better than 22%
44% of 180 duels better than 11%
43% of 21 situations better than 62%
Cache42
69% better than 88%
0.80 better than 73%
84.1 better than 64%
1.04 better than 45%
53% of 122 duels better than 55%
17% of 6 situations better than 7%
Mirage42
38% better than 7%
0.72 better than 34%
78.0 better than 30%
1.00 better than 33%
51% of 134 duels better than 46%
54% of 13 situations better than 88%
Overpass9
33% -
0.68 -
77.7 -
-
-
-
Ancient7
29% -
0.61 -
64.3 -
0.82-
37% of 27 duels -
0% of 2 situations -
Nuke3
33% -
0.71 -
78.9 -
0.37-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m0ri_cs2 plays

Across 236 matches m0ri_cs2 averages K/R 0.73 and ADR 77.8; the rating across the 138 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 42 matches. In 49 of 138 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. m0ri_cs2 loses the most ELO on Anubis (−116 ELO, win rate 43%). Things go best on Cache (+259 ELO, win rate 69%). Improved over the last three months: Headshots +5 pp, ELO +63. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 77.6, Win rate at 49%. Last 30 days: 36 matches, win rate 42%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.