m0m0_cs2

Germany
Streamer
211 matches tracked 15 matches in 30 days

How does m0m0_cs2 play?

Rating 1.20 (from 85 matches) K/R 0.80 ADR 87.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 85 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

66% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 66%+28 pp · Ø 38% better than 99%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 94%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.19+0.16 · Ø 1.03 better than 86%
Pistol kills per match 3.6
Knife kills 1 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 64%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 11x 4K, 2 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 98%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +8 pp, ELO +117
= Stayed the same
ADR at 89.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
31 matches · 42% win rate
On Cache −56 ELO
24 matches · 54% win rate
On Saturdays +22 ELO, win rate 52%

m0m0_cs2 loses the most ELO on Anubis: −69 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 37 · Cache
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
62% better than 78%
0.84 better than 85%
90.4 better than 85%
1.26 better than 95%
50% of 134 duels better than 38%
60% of 30 situations better than 92%
Dust 241
59% better than 78%
0.79 better than 70%
88.2 better than 80%
1.13-
62% of 61 duels better than 93%
33% of 12 situations better than 36%
Anubis31
42% better than 17%
0.79 better than 69%
85.0 better than 67%
1.13-
48% of 52 duels better than 29%
70% of 10 situations better than 97%
Cache24
54% -
0.82 -
90.5 -
1.23-
64% of 84 duels -
29% of 14 situations -
Mirage19
63% better than 88%
0.87 better than 90%
95.5 better than 95%
1.32-
61% of 49 duels better than 92%
75% of 8 situations better than 99%
Inferno18
50% better than 35%
0.74 better than 42%
86.9 better than 65%
0.90-
43% of 7 duels better than 9%
0% of 1 situations better than 2%
Nuke18
67% better than 77%
0.74 better than 41%
78.3 better than 33%
1.10-
63% of 8 duels better than 89%
33% of 3 situations better than 36%
Overpass7
71% -
0.73 -
79.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How m0m0_cs2 plays

Across 211 matches m0m0_cs2 averages K/R 0.80 and ADR 87.9; the rating across the 85 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 49 of 85 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. m0m0_cs2 loses the most ELO on Anubis (−69 ELO, win rate 42%). Things go best on Ancient (+121 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Win rate +8 pp, ELO +117. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 89.2. Last 30 days: 15 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.