m0m0_cs2
How does m0m0_cs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength66% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (13.4%).
Utility and deaths
Strength7.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24.
Damage per round (ADR)
Best month: September 2026 with 95.4. Last 3 months: 89.2 (at the start 86.5). Clearly above the average (80.2).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 40% (at the start 44%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 62% (at the start 54%). Well above the average (50%).
Best month: April 2026 with 2,689. Last 3 months: 2,546 (at the start 2,429).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 80%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m0m0_cs2 loses the most ELO on Anubis: −69 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 2.37 · Ancient
- Most kills in a match: 37 · Cache
- Recorded match no. 100 · Cache
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How m0m0_cs2 plays
Across 211 matches m0m0_cs2 averages K/R 0.80 and ADR 87.9; the rating across the 85 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 49 of 85 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. m0m0_cs2 loses the most ELO on Anubis (−69 ELO, win rate 42%). Things go best on Ancient (+121 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Win rate +8 pp, ELO +117. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 89.2. Last 30 days: 15 matches, win rate 53%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.