lyonder_cast

Ukraine
Streamer Player
357 matches tracked
ELO
3,106
30-day peak: 3,106
Rank EU ▼ 508 places
#5,090
UA #314 in UA
30 days · prev. #4,582 · best #4,582

How does lyonder_cast play?

Rating 1.00 (from 318 matches) K/R 0.72 ADR 78.2 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 318 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly below the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.05 · Ø 1.06 better than 24%
Pistol kills per match 2.8
Knife kills 4 in 357 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 13%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 14x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 70%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +333
= Stayed the same
Rating at 0.98, Headshots at 51%
▼ Got worse
K/R −0.04, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −143 ELO
32 matches · 44% win rate
On Inferno −132 ELO
26 matches · 35% win rate
On Wednesdays −56 ELO, win rate 43%

lyonder_cast loses the most ELO on Nuke: −143 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
56% right on the average
0.75 better than 45%
82.2 better than 49%
1.03 better than 39%
53% of 440 duels right on the average
43% of 54 situations better than 62%
Anubis84
62% better than 72%
0.69 better than 20%
75.3 better than 17%
0.97 better than 20%
48% of 328 duels better than 25%
35% of 34 situations better than 41%
Mirage69
52% better than 37%
0.69 better than 18%
77.0 better than 24%
0.96 better than 16%
48% of 352 duels better than 23%
37% of 27 situations better than 44%
Nuke32
44% better than 12%
0.64 better than 4%
69.8 better than 3%
0.88 better than 3%
44% of 169 duels better than 9%
31% of 13 situations better than 29%
Inferno26
35% better than 2%
0.75 better than 34%
81.1 better than 34%
1.12 right on the average
47% of 118 duels better than 10%
27% of 11 situations better than 19%
Dust 224
54% better than 46%
0.78 better than 59%
83.5 better than 56%
1.11 better than 60%
44% of 86 duels better than 10%
30% of 10 situations better than 25%
Cache22
50% better than 22%
0.76 better than 35%
80.0 better than 27%
1.08 better than 36%
49% of 107 duels better than 21%
43% of 7 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How lyonder_cast plays

Across 357 matches lyonder_cast averages K/R 0.72 and ADR 78.2; the rating across the 318 rated matches is 1.00. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 84 matches. In 112 of 318 matches the rating was 1.10 or higher (35%), in 129 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. lyonder_cast loses the most ELO on Nuke (−143 ELO, win rate 44%). Things go best on Ancient (+544 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +131 ELO. Improved over the last three months: Win rate +3 pp, ELO +333. Got weaker: K/R −0.04, ADR −5.1. Unchanged in recent months: Rating at 0.98, Headshots at 51%. Last 30 days: 7 matches, win rate 43%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.