luwl1n

South Korea
Streamer Player Viewer

LIVE 14 watching now1,372 followers 26 streams in 30 days 13 avg. viewers

508 matches tracked 75 matches in 30 days
ELO ▼ 228
2,044
30-day peak: 2,298
Rank EU
#210,208
South Korea #2,742 in South Korea

How does luwl1n play?

Rating 1.07 (from 369 matches) K/R 0.76 ADR 82.3 from 508 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 369 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.10+0.08 · Ø 1.02 better than 78%
Pistol kills per match 2.6
Zeus kills4 in 508 matches
Knife kills 2 in 508 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 65%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 32x 4K, 5 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +77
= Stayed the same
K/R at 0.76, ADR at 81.7, Headshots at 45%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 508 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −350 ELO
106 matches · 40% win rate
On Inferno −199 ELO
79 matches · 41% win rate
On Tuesdays −338 ELO, win rate 39%

luwl1n loses the most ELO in match 1 of the day: −350 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 508 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2207
51% right on the average
0.78 better than 74%
82.4 better than 62%
1.13 better than 83%
57% of 546 duels better than 83%
44% of 119 situations better than 68%
Ancient126
51% better than 46%
0.78 better than 72%
86.7 better than 79%
1.08 better than 73%
55% of 486 duels better than 73%
40% of 57 situations better than 57%
Inferno79
41% better than 16%
0.74 right on the average
81.4 better than 50%
1.04 right on the average
53% of 246 duels better than 55%
33% of 36 situations better than 40%
Anubis74
50% better than 43%
0.68 better than 20%
76.7 better than 27%
0.91 better than 11%
43% of 212 duels better than 11%
52% of 29 situations better than 86%
Cache16
31% -
0.71 -
76.1 -
1.01-
53% of 73 duels -
44% of 9 situations -
Overpass6
33% -
0.75 -
78.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How luwl1n plays

Across 508 matches luwl1n averages K/R 0.76 and ADR 82.3; the rating across the 369 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 51% win rate in 207 matches. In 171 of 369 matches the rating was 1.10 or higher (46%), in 109 it was below 0.90. In 211 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. luwl1n loses the most ELO in match 1 of the day (−350 ELO, win rate 40%). Things go best from match 5 of the day (+584 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +584 ELO. Improved over the last three months: Rating +0.05, ELO +77. Unchanged in recent months: K/R at 0.76, ADR at 81.7, Headshots at 45%, Win rate at 49%. Last 30 days: 75 matches, win rate 43%, net ELO −230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.