LuqSTAR

Germany
Streamer
270 matches tracked

How does LuqSTAR play?

Rating 1.02 (from 141 matches) K/R 0.76 ADR 86.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether LuqSTAR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 81 before.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.79.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −175 ELO
57 matches · 42% win rate
In match 2 of the day −134 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −186 ELO, win rate 32%
On Tuesdays −114 ELO, win rate 45%

LuqSTAR loses the most ELO on Ancient: −175 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.82 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
53% better than 59%
0.76 better than 66%
89.6 better than 92%
1.02 right on the average
54% of 202 duels better than 66%
54% of 13 situations better than 87%
Ancient57
42% better than 23%
0.73 right on the average
80.6 better than 51%
0.95 better than 30%
39% of 167 duels better than 4%
31% of 16 situations better than 34%
Dust 242
52% better than 54%
0.76 better than 66%
85.2 better than 76%
1.06 better than 66%
48% of 130 duels better than 35%
44% of 18 situations better than 67%
Mirage27
52% better than 56%
0.69 better than 31%
77.6 better than 38%
0.89 better than 11%
44% of 88 duels better than 16%
17% of 6 situations better than 5%
Cache25
44% better than 19%
0.84 better than 90%
90.5 better than 90%
1.15 better than 83%
59% of 74 duels better than 86%
56% of 18 situations better than 87%
Nuke25
68% better than 90%
0.82 better than 76%
88.5 better than 78%
1.19-
52% of 48 duels better than 48%
25% of 8 situations better than 19%
Inferno20
55% better than 54%
0.78 better than 70%
90.6 better than 85%
1.15-
67% of 36 duels better than 98%
0% of 1 situations better than 2%
Overpass10
60% -
0.76 -
91.7 -
0.60-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LuqSTAR plays

Across 270 matches LuqSTAR averages K/R 0.76 and ADR 86.3; the rating across the 141 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 60 of 141 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. LuqSTAR loses the most ELO on Ancient (−175 ELO, win rate 42%). Things go best in match 1 of the day (+347 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +347 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.