lummarri

Russia
Streamer
280 matches tracked 72 matches in 30 days Follow on Twitch
ELO ▲ 143
986
30-day peak: 1,051
Rank EU
#1,220,555 #345,938 in RU

How does lummarri play?

Rating 0.82 (from 182 matches) K/R 0.57 ADR 68.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 4
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 182 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 45%
Player type
Hits the head
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 43%−6 pp better than 13%

Clutch

Average
Last one alive
Clutch 1v1 won 38%+1 pp better than 54%
Clutch 1v2 won 23%+1 pp better than 65%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+8 pp better than 89%
AWP share of kills 0%−11 pp better than 2%
K/D 0.75−0.21 better than 3%
Pistol kills per match 1.9
Knife kills 3 in 280 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.3 pp better than 22%
Rounds with 3K 2.7%−1.0 pp better than 14%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 16x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 10%
Utility damage per round 3.0−0.8 better than 32%
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.13, Rating +0.19, ADR +12.2, Headshots +4 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −63

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.63 (at the start 0.50).

Patterns

From the last 280 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −367 ELO
100 matches · 44% wins
On Dust 2 −110 ELO
48 matches · 44% wins
On Fridays −209 ELO, win rate 32%

lummarri loses the most ELO on Mirage: −367 ELO, 44% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 34 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
44% better than 34%
0.60 better than 11%
70.3 better than 18%
0.86 better than 21%
44% of 359 duels better than 26%
30% of 37 situations better than 30%
Anubis54
52% better than 58%
0.56 better than 3%
66.5 better than 6%
0.76 better than 2%
40% of 121 duels better than 13%
61% of 28 situations better than 94%
Dust 248
44% better than 28%
0.57 better than 5%
69.4 better than 13%
0.80 better than 6%
39% of 154 duels better than 8%
43% of 21 situations better than 69%
Ancient40
63% better than 90%
0.58 better than 8%
70.9 better than 20%
0.86 better than 22%
42% of 136 duels better than 20%
36% of 25 situations better than 49%
Nuke22
55% better than 60%
0.51 better than 4%
62.5 better than 5%
0.85-
40% of 52 duels better than 13%
50% of 6 situations better than 79%
Inferno10
60% -
0.58 -
65.8 -
0.82-
54% of 26 duels -
20% of 5 situations -
Overpass4
75% -
0.54 -
62.2 -
-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lummarri plays

Across 280 matches lummarri averages K/R 0.57 and ADR 68.4; the rating across the 182 rated matches is 0.82. Biggest strength: Headshot rate at 51%. That is better than 89% of players on level 4. Most room to improve: K/D at 0.75. That is better than only 3% of players on level 4. On average 12.9 kills per match, 51% of them headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 27 of 182 matches the rating was 1.10 or higher (15%), in 116 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 0.87. lummarri loses the most ELO on Mirage (−367 ELO, win rate 44%). Things go best on Ancient (+189 ELO, win rate 63%). Improved over the last three months: K/R +0.13, Rating +0.19, ADR +12.2, Headshots +4 pp. Got weaker: ELO −63. Unchanged in recent months: Win rate at 49%. Last 30 days: 72 matches, win rate 53%, ELO balance +119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.