lulz1e

NF
Streamer Player
477 matches tracked 109 matches in 30 days Follow on Twitch

How does lulz1e play?

Rating 1.14 (from 198 matches) K/R 0.76 ADR 81.7 from 477 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 11%0 pp level
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.0 from the last 472
Knife kills 19 in 472 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 58x 4K, 7 aces in 299 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.63+0.33 better than 98%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.4
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp, ELO −82

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73).

Patterns

From the last 472 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +28 ELO
80 matches · 49% wins
With skyp1q_xD on the team no ELO value
112 matches · 46% wins
On Tuesdays −98 ELO, win rate 45%

lulz1e loses the most ELO in match 3 of the day: +28 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Nuke
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 472 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
53% better than 54%
0.78 better than 67%
81.6 better than 53%
1.17 better than 86%
53% of 569 duels better than 58%
37% of 139 situations better than 46%
Dust 2142
58% better than 70%
0.79 better than 73%
83.7 better than 67%
1.13 better than 76%
56% of 459 duels better than 75%
39% of 104 situations better than 53%
Nuke38
55% better than 47%
0.78 better than 56%
83.5 better than 53%
1.19-
58% of 165 duels better than 75%
54% of 26 situations better than 80%
Cache37
51% -
0.73 -
82.0 -
1.18-
49% of 162 duels -
25% of 16 situations -
Inferno37
49% better than 29%
0.72 better than 37%
80.4 better than 43%
1.04-
52% of 137 duels level
17% of 18 situations better than 6%
Anubis30
50% better than 42%
0.71 better than 33%
76.3 better than 25%
1.03-
48% of 93 duels better than 28%
44% of 25 situations better than 66%
Ancient23
61% better than 79%
0.71 better than 32%
79.6 better than 40%
1.08-
55% of 78 duels better than 70%
20% of 15 situations better than 12%
Overpass4
25% -
0.62 -
71.4 -
-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lulz1e plays

Across 477 matches lulz1e averages K/R 0.76 and ADR 81.7; the rating across the 198 rated matches is 1.14. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. On average 16.6 kills per match, 47% of them headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 110 of 198 matches the rating was 1.10 or higher (56%), in 43 it was below 0.90. In 299 matches with detailed stats: 58 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. lulz1e loses the most ELO in match 3 of the day (+28 ELO, win rate 49%). Things go best from match 5 of the day (+459 ELO, win rate 60%). Improved over the last three months: K/R +0.05, ADR +5.4. Got weaker: Headshots −2 pp, ELO −82. Unchanged in recent months: Win rate at 54%. Last 30 days: 109 matches, win rate 53%, ELO balance +147.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.