LuKZeNCS

Denmark
Streamer
182 matches tracked 45 matches in 30 days Follow on Twitch

How does LuKZeNCS play?

Rating 1.05 (from 68 matches) K/R 0.72 ADR 79.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 68 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.9
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 18x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +127
= Stayed the same
K/R at 0.72, ADR at 78.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
53 matches · 42% wins
On Thursdays −116 ELO, win rate 43%

LuKZeNCS loses the most ELO in match 1 of the day: −105 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
53% level
0.72 better than 36%
78.8 better than 35%
1.04 better than 53%
49% of 193 duels better than 37%
36% of 22 situations better than 48%
Anubis33
70% better than 96%
0.74 level
80.1 better than 45%
1.05-
52% of 120 duels better than 53%
40% of 5 situations better than 55%
Dust 230
50% better than 41%
0.70 better than 30%
78.7 better than 39%
1.14-
40% of 106 duels better than 5%
38% of 16 situations level
Nuke25
56% level
0.82 better than 73%
84.8 better than 60%
1.23-
50% of 70 duels better than 32%
22% of 9 situations better than 18%
Cache17
35% -
0.68 -
76.8 -
0.89-
52% of 84 duels -
36% of 14 situations -
Mirage10
50% -
0.63 -
77.4 -
0.78-
53% of 19 duels -
0% of 1 situations -
Inferno7
14% -
0.66 -
75.9 -
1.05-
40% of 20 duels -
100% of 1 situations -
Overpass7
57% -
0.64 -
71.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LuKZeNCS plays

Across 182 matches LuKZeNCS averages K/R 0.72 and ADR 79.3; the rating across the 68 rated matches is 1.05. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 15.5 kills per match, 52% of them headshots. The strongest map is Anubis with a 70% win rate in 33 matches. In 26 of 68 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 127 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. LuKZeNCS loses the most ELO in match 1 of the day (−105 ELO, win rate 42%). Things go best on Anubis (+98 ELO, win rate 70%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +127. Unchanged in recent months: K/R at 0.72, ADR at 78.6. Last 30 days: 45 matches, win rate 51%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.