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LuchoG_csgo

France
Streamer Player

102 followers 4 streams in 30 days 5 avg. viewers last live on Oct 28, 2026

344 matches tracked 88 matches in 30 days

How does LuchoG_csgo play?

Rating 0.98 K/R 0.70 ADR 76.2 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 344 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.7
Knife kills 3 in 344 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 36x 4K, 2 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +320
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −149 ELO
42 matches · 43% win rate
From match 5 of the day −125 ELO
121 matches · 47% win rate
On Wednesdays −137 ELO, win rate 37%

LuchoG_csgo loses the most ELO on Cache: −149 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
49% better than 36%
0.69 better than 22%
74.8 better than 17%
0.96 better than 19%
50% of 440 duels better than 40%
35% of 62 situations better than 40%
Anubis79
52% better than 43%
0.73 better than 39%
79.5 better than 37%
1.03 better than 40%
51% of 339 duels better than 43%
39% of 61 situations right on the average
Ancient66
55% better than 56%
0.73 better than 37%
79.3 better than 35%
1.01 better than 36%
53% of 247 duels better than 55%
41% of 41 situations better than 61%
Cache42
43% better than 15%
0.68 better than 23%
72.6 better than 13%
0.93 better than 17%
51% of 193 duels better than 43%
41% of 29 situations better than 53%
Inferno33
67% better than 86%
0.67 better than 10%
73.6 better than 9%
0.97 better than 13%
44% of 134 duels better than 4%
41% of 17 situations better than 53%
Nuke18
61% better than 69%
0.65 better than 7%
70.7 better than 4%
0.93 better than 9%
51% of 75 duels better than 36%
36% of 11 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How LuchoG_csgo plays

Across 344 matches LuchoG_csgo averages K/R 0.70, ADR 76.2 and a rating of 0.98. Most room to improve: Damage per round (ADR) at 76.2, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 111 of 344 matches the rating was 1.10 or higher (32%), in 146 it was below 0.90. In 281 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. LuchoG_csgo loses the most ELO on Cache (−149 ELO, win rate 43%). Things go best on Ancient (+241 ELO, win rate 55%). Match no. 4 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: Win rate +6 pp, ELO +320. Got weaker: K/R −0.04, Rating −0.05, ADR −5.6. Unchanged in recent months: Headshots at 46%. Last 30 days: 88 matches, win rate 55%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.