LordChewTV

Germany
Premium Streamer
231 matches tracked 46 matches in 30 days Follow on Twitch
ELO ▼ 207
928
30-day peak: 1,208
Rank EU
#1,299,242 #36,102 in DE

How does LordChewTV play?

Rating 0.79 (from 26 matches) K/R 0.67 ADR 68.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 50%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 30%
Opening duels won 43%−6 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−8 pp better than 13%
Clutch 1v2 won 6%−16 pp better than 1%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 34%−9 pp better than 10%
AWP share of kills 16%+5 pp better than 73%
K/D 0.82−0.15 better than 9%
Pistol kills per match 2.7 from the last 229
Knife kills 1 in 229 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−2.5 pp better than 6%
Rounds with 3K 2.1%−1.6 pp better than 3%
MVPs per match 1.6−0.5 better than 7%
4Ks and aces 7x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+6 pp better than 85%
Utility damage per round 4.7+0.8 better than 70%
Enemies flashed per round 0.06−0.19 better than 7%
Rounds with a death 81%+8.0 pp better than 2%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.19, ADR −4.0, ELO −131

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.10. Last 3 months: 0.60 (at the start 0.79).

Patterns

From the last 229 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −119 ELO
45 matches · 42% wins
On Dust 2 −83 ELO
24 matches · 42% wins
On Anubis −76 ELO
23 matches · 48% wins

LordChewTV loses the most ELO in match 3 of the day: −119 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno63
51% better than 57%
0.62 better than 24%
63.7 better than 6%
0.86–
42% of 137 duels better than 21%
38% of 21 situations level
Ancient43
53% better than 60%
0.67 better than 40%
68.6 better than 12%
0.96–
50% of 78 duels better than 64%
31% of 16 situations better than 33%
Nuke27
48% better than 35%
0.55 better than 5%
64.5 better than 8%
0.67–
42% of 96 duels better than 20%
42% of 12 situations better than 65%
Dust 224
42% better than 25%
0.62 better than 13%
59.4 better than 1%
0.65–
45% of 44 duels better than 28%
67% of 3 situations better than 97%
Anubis23
48% level
0.61 better than 13%
63.1 better than 2%
0.63–
35% of 52 duels better than 2%
100% of 1 situations better than 99%
Cache17
53% –
0.61 –
61.6 –
0.80–
40% of 42 duels –
44% of 9 situations –
Overpass13
54% –
0.63 –
62.5 –
-
-
-
Mirage12
25% –
0.58 –
60.3 –
-
44% of 9 duels –
0% of 1 situations –
Vertigo7
14% –
0.58 –
63.8 –
0.73–
42% of 33 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How LordChewTV plays

Across 231 matches LordChewTV averages K/R 0.67 and ADR 68.7; the rating across the 26 rated matches is 0.79. Biggest strength: Utility with impact at 40%. That is better than 85% of players on level 4. Most room to improve: Rounds with a death at 81%. That is better than only 2% of players on level 4. On average 13.4 kills per match, 34% of them headshots. The strongest map is Overpass with a 54% win rate in 13 matches. In 4 of 26 matches the rating was 1.10 or higher (15%), in 16 it was below 0.90. In 79 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.79. LordChewTV loses the most ELO in match 3 of the day (−119 ELO, win rate 42%). Things go best in match 4 of the day (+99 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.19, ADR −4.0, ELO −131. Unchanged in recent months: Win rate at 47%. Last 30 days: 46 matches, win rate 39%, ELO balance −183.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.