lol31321

French Polynesia
Player
221 matches tracked
ELO ▲ 58
1,721
30-day peak: 1,721
Rank EU
#430,417
French Polynesia #92 in French Polynesia

How does lol31321 play?

Rating 1.01 (from 63 matches) K/R 0.70 ADR 77.5 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 29% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.92−0.08 · Ø 1.00 better than 18%
Pistol kills per match 2.7 from the last 220
Knife kills 5 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 14x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 98%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, ADR +4.9, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp, ELO −375

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.65). Just above the average (0.72).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
68 matches · 47% win rate
On Inferno −26 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −221 ELO, win rate 43%
On Fridays −35 ELO, win rate 39%

lol31321 loses the most ELO on Dust 2: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
47% better than 40%
0.71 better than 41%
77.7 better than 37%
1.05 better than 65%
38% of 84 duels better than 4%
60% of 10 situations better than 93%
Mirage61
59% better than 78%
0.70 better than 33%
78.1 better than 38%
1.05 better than 63%
33% of 45 duels better than 1%
20% of 10 situations better than 10%
Ancient27
48% better than 43%
0.65 better than 13%
77.9 better than 30%
1.10-
50% of 16 duels better than 44%
50% of 4 situations better than 80%
Inferno23
35% better than 10%
0.74 better than 68%
78.5 better than 54%
1.08-
55% of 20 duels better than 72%
29% of 7 situations better than 30%
Anubis14
50% -
0.67 -
79.4 -
0.88-
48% of 23 duels -
50% of 2 situations -
Nuke13
46% -
0.59 -
66.6 -
0.84-
44% of 18 duels -
67% of 3 situations -
Cache8
13% -
0.78 -
84.4 -
0.90-
42% of 12 duels -
33% of 3 situations -
Overpass4
50% -
0.79 -
77.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lol31321 plays

Across 221 matches lol31321 averages K/R 0.70 and ADR 77.5; the rating across the 63 rated matches is 1.01. Biggest strength: Utility hit rate at 46%, better than 97% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 61 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. lol31321 loses the most ELO on Dust 2 (−56 ELO, win rate 47%). Things go best on Mirage (+180 ELO, win rate 59%). Match no. 4 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: K/R +0.08, ADR +4.9, Headshots +8 pp. Got weaker: Win rate −9 pp, ELO −375. Last 30 days: 3 matches, win rate 67%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.