loganik_02

DZ
Player Viewer
156 matches tracked 87 matches in 30 days

How does loganik_02 play?

Rating 1.01 K/R 0.72 ADR 79.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.01+0.01 · Ø 1.00 better than 63%
Pistol kills per match 2.5
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 22x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 84%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether loganik_02 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
55 matches · 44% win rate
Between 18:00 and 24:00 −171 ELO, win rate 40%
On Fridays −196 ELO, win rate 35%

loganik_02 loses the most ELO on Mirage: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 27%
0.69 better than 36%
78.2 better than 47%
0.95 better than 34%
49% of 229 duels better than 46%
38% of 37 situations right on the average
Dust 243
49% better than 48%
0.75 better than 71%
81.7 better than 68%
1.05 better than 72%
51% of 177 duels better than 59%
39% of 31 situations better than 56%
Anubis29
62% better than 85%
0.74 better than 58%
78.0 better than 38%
1.07 better than 74%
47% of 116 duels better than 32%
30% of 20 situations better than 34%
Ancient14
36% -
0.73 -
75.7 -
0.99-
65% of 43 duels -
25% of 12 situations -
Nuke9
44% -
0.67 -
76.5 -
0.92-
43% of 37 duels -
50% of 6 situations -
Cache4
100% -
0.72 -
81.4 -
1.11-
63% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loganik_02 plays

Across 156 matches loganik_02 averages K/R 0.72, ADR 79.1 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 6 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 53 of 156 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 156 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. loganik_02 loses the most ELO on Mirage (−60 ELO, win rate 44%). Things go best on Anubis (+146 ELO, win rate 62%). Match no. 3 of the day goes best: 55% win rate, +140 ELO. Last 30 days: 87 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.