locked4you

Serbia
Streamer Player
379 matches tracked 11 matches in 30 days
ELO ▼ 156
1,583
30-day peak: 1,739
Rank EU
#563,023
Serbia #4,617 in Serbia

How does locked4you play?

Rating 0.98 (from 264 matches) K/R 0.72 ADR 77.5 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 28%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.01+0.01 · Ø 1.00 better than 52%
Pistol kills per match 2.4
Knife kills 13 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 18x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +503
= Stayed the same
Headshots at 43%, Win rate at 43%
▼ Got worse
K/R −0.11, ADR −10.8

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.88. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
46 matches · 43% win rate
On Anubis −37 ELO
59 matches · 51% win rate
On Wednesdays −140 ELO, win rate 38%

locked4you loses the most ELO on Ancient: −103 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 1.93 · Anubis
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
50% right on the average
0.73 right on the average
78.7 better than 44%
1.00 better than 46%
47% of 408 duels better than 28%
34% of 53 situations better than 42%
Dust 299
54% better than 63%
0.73 right on the average
79.4 better than 46%
0.95 better than 25%
49% of 285 duels better than 41%
30% of 33 situations better than 27%
Anubis59
51% better than 52%
0.67 better than 19%
71.9 better than 10%
0.98 better than 37%
55% of 198 duels better than 73%
44% of 25 situations better than 69%
Ancient46
43% better than 27%
0.72 better than 43%
78.8 better than 38%
1.02 better than 55%
51% of 146 duels right on the average
47% of 19 situations better than 77%
Nuke16
25% better than 1%
0.71 better than 38%
72.3 better than 12%
0.96-
40% of 47 duels better than 6%
18% of 11 situations better than 8%
Inferno10
70% -
0.65 -
73.8 -
0.90-
44% of 62 duels -
50% of 6 situations -
Overpass5
60% -
0.87 -
84.4 -
1.46-
50% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How locked4you plays

Across 379 matches locked4you averages K/R 0.72 and ADR 77.5; the rating across the 264 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 89 of 264 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 163 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. locked4you loses the most ELO on Ancient (−103 ELO, win rate 43%). Things go best on Mirage (+351 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +171 ELO. Improved over the last three months: ELO +503. Got weaker: K/R −0.11, ADR −10.8. Unchanged in recent months: Headshots at 43%, Win rate at 43%. Last 30 days: 11 matches, win rate 18%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.