ljrage

North Korea
Moderator Streamer Player
383 matches tracked
ELO ▼ 30
2,840
30-day peak: 2,870
Rank EU
#16,299
North Korea #19 in North Korea

How does ljrage play?

Rating 1.16 (from 356 matches) K/R 0.83 ADR 90.8 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 356 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.20+0.16 · Ø 1.04 better than 85%
Pistol kills per match 3.0 from the last 382
Knife kills 4 in 382 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 46x 4K, 9 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 89.0, Headshots at 55%, Win rate at 49%, ELO at 2,840
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −218 ELO
75 matches · 45% win rate
In match 2 of the day −175 ELO
74 matches · 42% win rate
On Fridays −89 ELO, win rate 42%

ljrage loses the most ELO on Anubis: −218 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
49% better than 30%
0.85 better than 87%
92.0 better than 89%
1.17 better than 83%
52% of 604 duels right on the average
45% of 87 situations better than 71%
Ancient82
57% better than 62%
0.83 better than 81%
92.7 better than 90%
1.19 better than 87%
58% of 366 duels better than 80%
42% of 50 situations better than 58%
Anubis75
45% better than 22%
0.84 better than 85%
90.9 better than 88%
1.19 better than 86%
58% of 303 duels better than 80%
35% of 51 situations better than 41%
Dust 238
42% better than 13%
0.72 better than 34%
79.1 better than 36%
1.01 better than 32%
46% of 124 duels better than 18%
42% of 26 situations better than 60%
Inferno17
35% better than 3%
0.81 better than 62%
89.6 better than 70%
1.16 better than 63%
56% of 75 duels better than 54%
40% of 5 situations right on the average
Cache8
75% -
0.87 -
92.2 -
1.30-
56% of 32 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ljrage plays

Across 383 matches ljrage averages K/R 0.83 and ADR 90.8; the rating across the 356 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 90.8, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 82 matches. In 192 of 356 matches the rating was 1.10 or higher (54%), in 78 it was below 0.90. In 230 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: October 2026 at 1.24. ljrage loses the most ELO on Anubis (−218 ELO, win rate 45%). Things go best on Ancient (+229 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +211 ELO. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 89.0, Headshots at 55%, Win rate at 49%, ELO at 2,840. Last 30 days: 3 matches, win rate 33%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.