liza_wemeow

Russia
Player
On FACEIT since 2023 199 matches tracked 15 matches in 30 days
ELO ▲ 26
2,430
30-day peak: 2,431
Rank EU
#71,570
Russia #20,108 in Russia

How does liza_wemeow play?

Rating 1.13 K/R 0.80 ADR 89.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 2.7
Zeus kills3 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 42%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 10x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +275
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 87.9, Win rate at 56%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −67 ELO, win rate 49%
On Fridays −104 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.13 · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
61% better than 82%
0.83 better than 84%
91.8 better than 89%
1.17 better than 86%
54% of 197 duels better than 67%
49% of 45 situations better than 77%
Dust 261
57% better than 69%
0.80 better than 75%
89.5 better than 84%
1.14 better than 78%
62% of 196 duels better than 93%
37% of 41 situations better than 46%
Nuke26
58% better than 63%
0.82 better than 73%
91.3 better than 87%
1.13 better than 69%
54% of 89 duels better than 57%
50% of 12 situations better than 76%
Ancient20
50% better than 39%
0.75 right on the average
85.4 better than 67%
1.06 better than 56%
50% of 56 duels better than 39%
27% of 15 situations better than 23%
Cache11
55% -
0.71 -
74.6 -
1.06-
55% of 40 duels -
43% of 7 situations -
Inferno9
44% -
0.83 -
90.8 -
1.17-
48% of 33 duels -
50% of 2 situations -
Anubis6
33% -
0.76 -
83.0 -
1.06-
60% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liza_wemeow plays

Across 199 matches liza_wemeow averages K/R 0.80, ADR 89.2 and a rating of 1.13. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 64 matches. In 104 of 199 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: April 2026 at 1.18. Things go best on Mirage (+273 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, +270 ELO. Improved over the last three months: ELO +275. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 87.9, Win rate at 56%. Last 30 days: 15 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.