lipshawtyy

Brazil
Streamer

4,091 followers 2 streams in 30 days 5 avg. viewers last live on Sep 26, 2026

357 matches tracked 48 matches in 30 days
ELO ▼ 172
3,073
30-day peak: 3,269
Rank SA ▲ 21 places
#138
Brazil #103 in Brazil
30 days · prev. #159 · best #138

How does lipshawtyy play?

Rating 1.18 (from 245 matches) K/R 0.83 ADR 90.0 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 245 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.16+0.09 · Ø 1.07 better than 73%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 40x 4K, 6 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +5.1
= Stayed the same
Win rate at 56%, ELO at 3,073
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
50 matches · 54% win rate
On Fridays +10 ELO, win rate 50%

lipshawtyy loses the most ELO on Ancient: −22 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.48 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage185
56% better than 55%
0.84 better than 81%
91.2 better than 86%
1.21 better than 87%
59% of 550 duels better than 84%
43% of 49 situations better than 63%
Dust 271
54% better than 47%
0.84 better than 82%
89.2 better than 80%
1.20 better than 83%
53% of 225 duels right on the average
36% of 28 situations better than 41%
Ancient50
54% better than 45%
0.84 better than 83%
92.2 better than 89%
1.16 better than 79%
57% of 148 duels better than 75%
44% of 9 situations better than 67%
Anubis21
62% better than 71%
0.79 better than 66%
87.4 better than 77%
1.08 better than 55%
53% of 88 duels right on the average
44% of 9 situations better than 65%
Cache17
41% better than 5%
0.78 better than 44%
85.7 better than 52%
1.05-
37% of 51 duels better than 1%
57% of 7 situations better than 87%
Nuke11
64% -
0.74 -
77.7 -
1.06-
58% of 43 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lipshawtyy plays

Across 357 matches lipshawtyy averages K/R 0.83 and ADR 90.0; the rating across the 245 rated matches is 1.18. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 65% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 140 of 245 matches the rating was 1.10 or higher (57%), in 60 it was below 0.90. In 168 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: August 2026 at 1.27. lipshawtyy loses the most ELO on Ancient (−22 ELO, win rate 54%). Things go best on Mirage (+337 ELO, win rate 56%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +5.1. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 56%, ELO at 3,073. Last 30 days: 48 matches, win rate 46%, net ELO −226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.