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limb0ssj

Argentina
Streamer

72 followers 1 stream in 30 days 1 avg. viewers last live on Oct 31, 2026

131 matches tracked 15 matches in 30 days
ELO ▲ 147
2,861
30-day peak: 2,863
Rank SA ▲ 228 places
#309
Argentina #102 in Argentina
30 days · prev. #537 · best #309

How does limb0ssj play?

Rating 1.18 (from 84 matches) K/R 0.85 ADR 86.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 23%+12 pp · Ø 11% better than 88%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 25x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 30%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +169
= Stayed the same
Headshots at 55%, Win rate at 63%
▼ Got worse
K/R −0.07, ADR −5.5

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.93. Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −181 ELO
45 matches · 51% win rate

limb0ssj loses the most ELO on Mirage: −181 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 40%
0.88 better than 92%
89.4 better than 83%
1.16 better than 80%
65% of 108 duels better than 98%
39% of 18 situations better than 52%
Dust 242
62% better than 80%
0.82 better than 77%
84.6 better than 64%
1.19 better than 84%
54% of 134 duels better than 61%
42% of 19 situations better than 60%
Anubis16
50% better than 36%
0.86 better than 89%
87.0 better than 76%
1.15-
57% of 46 duels better than 75%
22% of 9 situations better than 14%
Cache11
73% -
0.81 -
83.4 -
1.13-
52% of 44 duels -
67% of 3 situations -
Inferno7
71% -
0.83 -
85.1 -
1.14-
45% of 11 duels -
50% of 2 situations -
Ancient6
50% -
0.87 -
86.9 -
1.33-
50% of 34 duels -
43% of 7 situations -
Nuke4
75% -
0.79 -
83.3 -
1.32-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How limb0ssj plays

Across 131 matches limb0ssj averages K/R 0.85 and ADR 86.6; the rating across the 84 rated matches is 1.18. Biggest strength: K/D at 1.23, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 50 of 84 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 75 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.24. limb0ssj loses the most ELO on Mirage (−181 ELO, win rate 51%). Things go best from match 5 of the day (+94 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +94 ELO. Improved over the last three months: ELO +169. Got weaker: K/R −0.07, ADR −5.5. Unchanged in recent months: Headshots at 55%, Win rate at 63%. Last 30 days: 15 matches, win rate 73%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.