LIGHT_df

Japan
Streamer Player
559 matches tracked 83 matches in 30 days
ELO ▼ 175
1,574
30-day peak: 1,785
Rank EU
#556,693
Japan #14,977 in Japan

How does LIGHT_df play?

Rating 1.18 (from 403 matches) K/R 0.74 ADR 81.3 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 403 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 37%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.17+0.17 · Ø 1.00 better than 92%
Pistol kills per match 2.7
Knife kills 17 in 559 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 91%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 66x 4K, 7 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 93%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 92.5, Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −210

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.72).

Patterns

From the last 559 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −456 ELO
160 matches · 45% win rate
On Inferno −45 ELO
58 matches · 48% win rate
On Thursdays −247 ELO, win rate 42%

LIGHT_df loses the most ELO on Mirage: −456 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.41 · Inferno
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 559 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2194
54% better than 66%
0.88 better than 96%
96.9 better than 97%
1.26 better than 96%
64% of 666 duels better than 98%
36% of 120 situations better than 43%
Mirage160
45% better than 28%
0.81 better than 82%
88.1 better than 84%
1.17 better than 89%
58% of 431 duels better than 87%
35% of 81 situations better than 43%
Inferno58
48% better than 43%
0.80 better than 89%
89.2 better than 91%
1.15 better than 91%
57% of 214 duels better than 82%
42% of 24 situations better than 63%
Anubis46
61% better than 82%
0.82 better than 89%
88.3 better than 86%
1.16 better than 90%
52% of 151 duels better than 58%
45% of 29 situations better than 69%
Nuke38
58% better than 58%
0.72 better than 36%
81.4 better than 49%
0.95 better than 24%
55% of 152 duels better than 71%
33% of 18 situations better than 35%
Ancient30
47% better than 39%
0.81 better than 80%
82.1 better than 56%
1.10 better than 76%
40% of 68 duels better than 5%
34% of 29 situations better than 44%
Cache28
57% -
0.89 -
97.4 -
1.22-
62% of 106 duels -
43% of 14 situations -
Overpass3
33% -
0.84 -
92.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LIGHT_df plays

Across 559 matches LIGHT_df averages K/R 0.74 and ADR 81.3; the rating across the 403 rated matches is 1.18. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 46 matches. In 229 of 403 matches the rating was 1.10 or higher (57%), in 99 it was below 0.90. In 233 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.24. LIGHT_df loses the most ELO on Mirage (−456 ELO, win rate 45%). Things go best on Dust 2 (+452 ELO, win rate 54%). Got weaker: Win rate −3 pp, ELO −210. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 92.5, Headshots at 46%. Last 30 days: 83 matches, win rate 51%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.