lieeather

CN
Streamer
112 matches tracked

How does lieeather play?

Rating 0.93 K/R 0.66 ADR 71.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 32%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (9%).

Rounds with first kill 5%−4 pp · Ø 9% better than 3%
Opening duels won 44%−4 pp · Ø 48% better than 29%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 42%+6 pp · Ø 36% better than 79%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so right on the average (0.91).

Headshot rate 39%−2 pp · Ø 41% better than 46%
AWP share of kills 15%+5 pp · Ø 10% better than 67%
K/D 0.910.00 · Ø 0.91 right on the average
Pistol kills per match 1.8
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.2% of rounds and so well below the average (11.9%).

2K rounds 9.2%−2.7 pp · Ø 11.9% better than 6%
3K rounds 2.6%−0.9 pp · Ø 3.5% better than 25%
MVPs per match 1.90.0 · Ø 1.9 right on the average
4Ks and aces 4x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.22).

Utility hit rate 23%−9 pp · Ø 32% better than 7%
Utility damage per round 1.9−1.4 · Ø 3.3 better than 19%
Enemies flashed per round 0.05−0.17 · Ø 0.22 better than 7%
Deaths per round 72%−2 pp · Ø 74% better than 76%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −8.4, Headshots −4 pp, ELO −57

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.59 (at the start 0.69). Clearly below the average (0.68).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −70 ELO
32 matches · 41% win rate
On Dust 2 −42 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 +1 ELO, win rate 45%

lieeather loses the most ELO in match 2 of the day: −70 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.72 · Dust 2
  3. Most kills in a match: 31 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 77%
0.63 better than 38%
72.2 better than 46%
0.90 better than 49%
43% of 137 duels better than 32%
27% of 33 situations better than 27%
Dust 224
50% better than 59%
0.61 better than 22%
69.1 better than 22%
0.87 better than 30%
36% of 47 duels better than 7%
31% of 16 situations better than 38%
Ancient16
50% right on the average
0.75 better than 86%
74.2 better than 53%
1.04 better than 88%
45% of 51 duels better than 48%
41% of 17 situations better than 64%
Anubis13
54% -
0.68 -
69.0 -
1.02-
32% of 34 duels -
50% of 12 situations -
Inferno3
0% -
0.66 -
65.0 -
0.85-
38% of 8 duels -
0% of 1 situations -
Nuke3
0% -
0.71 -
83.5 -
0.90-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lieeather plays

Across 112 matches lieeather averages K/R 0.66, ADR 71.7 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 42%, better than 79% of level 2 players. Most room to improve: Rounds with first kill at 5%, better than only 3% of level 2 players. Averages 14.1 kills per match with 39% headshots. The strongest map is Mirage with a 56% win rate in 52 matches. In 36 of 112 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. lieeather loses the most ELO in match 2 of the day (−70 ELO, win rate 41%). Things go best in match 1 of the day (+209 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +209 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −8.4, Headshots −4 pp, ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.