leoniscs2

Monaco
Streamer

14,522 followers 13 streams in 30 days 378 avg. viewers last live on Nov 10, 2026

250 matches tracked 70 matches in 30 days

How does leoniscs2 play?

Rating 1.11 (from 151 matches) K/R 0.83 ADR 90.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.1
Knife kills 5 in 250 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 85%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 39x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +207
= Stayed the same
K/R at 0.84, ADR at 91.8, Headshots at 55%, Win rate at 54%
▼ Got worse
Rating −0.11

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −82 ELO
56 matches · 45% win rate
On Mirage −62 ELO
81 matches · 44% win rate
Between 0:00 and 6:00 −13 ELO, win rate 48%
On Wednesdays −327 ELO, win rate 30%

leoniscs2 loses the most ELO in match 2 of the day: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Dust 2
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 19%
0.83 better than 82%
90.7 better than 87%
1.09 better than 64%
52% of 347 duels right on the average
27% of 26 situations better than 17%
Dust 249
61% better than 79%
0.84 better than 85%
90.3 better than 86%
1.20 better than 88%
58% of 235 duels better than 81%
56% of 9 situations better than 89%
Ancient47
60% better than 73%
0.85 better than 87%
94.2 better than 92%
1.16 better than 81%
60% of 205 duels better than 89%
50% of 14 situations better than 79%
Anubis31
52% better than 44%
0.77 better than 61%
88.2 better than 82%
0.96 better than 21%
49% of 120 duels better than 34%
44% of 9 situations better than 67%
Inferno20
55% better than 45%
0.85 better than 78%
92.8 better than 83%
1.16-
58% of 102 duels better than 69%
29% of 7 situations better than 26%
Cache10
60% -
0.72 -
80.7 -
0.91-
36% of 28 duels -
0% of 2 situations -
Nuke8
50% -
0.87 -
86.5 -
1.07-
50% of 30 duels -
67% of 3 situations -
Overpass3
33% -
0.88 -
87.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How leoniscs2 plays

Across 250 matches leoniscs2 averages K/R 0.83 and ADR 90.7; the rating across the 151 rated matches is 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 49 matches. In 75 of 151 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 148 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. leoniscs2 loses the most ELO in match 2 of the day (−82 ELO, win rate 45%). Things go best on Ancient (+215 ELO, win rate 60%). Improved over the last three months: ELO +207. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.84, ADR at 91.8, Headshots at 55%, Win rate at 54%. Last 30 days: 70 matches, win rate 56%, net ELO +229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.