lenkasirip

LT
Streamer
131 matches tracked 25 matches in 30 days

How does lenkasirip play?

Rating 1.18 (from 130 matches) K/R 0.85 ADR 92.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More damage per round than the level 5 average.
Multi-killsClutcherDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 55%+5 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 97%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.17+0.20 · Ø 0.97 better than 98%
Pistol kills per match 2.3
Knife kills 3 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.7%).

2K rounds 15.9%+3.1 pp · Ø 12.8% better than 99%
3K rounds 6.2%+2.5 pp · Ø 3.7% better than 99%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 38x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 36%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 64%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.15, Rating +0.20, ADR +15.1
= Stayed the same
ELO at 1,196
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.89 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −167 ELO
32 matches · 34% win rate
On Anubis −64 ELO
25 matches · 36% win rate
On Mirage −34 ELO
51 matches · 49% win rate

lenkasirip loses the most ELO in match 2 of the day: −167 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% right on the average
0.88 better than 98%
95.5 better than 99%
1.23 better than 98%
54% of 178 duels better than 78%
53% of 34 situations better than 86%
Anubis25
36% better than 10%
0.83 better than 94%
90.7 better than 92%
1.13 better than 93%
54% of 110 duels better than 81%
47% of 19 situations better than 72%
Dust 221
48% better than 42%
0.81 better than 90%
89.2 better than 91%
1.12 better than 88%
47% of 86 duels better than 38%
38% of 13 situations right on the average
Nuke10
50% -
0.84 -
91.3 -
1.19-
59% of 49 duels -
44% of 9 situations -
Ancient8
63% -
0.79 -
82.5 -
1.15-
61% of 38 duels -
100% of 3 situations -
Cache6
67% -
0.79 -
91.7 -
1.12-
70% of 20 duels -
0% of 2 situations -
Inferno6
50% -
0.89 -
95.8 -
1.22-
60% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lenkasirip plays

Across 131 matches lenkasirip averages K/R 0.85 and ADR 92.6; the rating across the 130 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 99% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 18.2 kills per match with 43% headshots. The strongest map is Nuke with a 50% win rate in 10 matches. In 75 of 130 matches the rating was 1.10 or higher (58%), in 35 it was below 0.90. In 94 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.34. lenkasirip loses the most ELO in match 2 of the day (−167 ELO, win rate 34%). Things go best in match 3 of the day (+76 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +76 ELO. Improved over the last three months: K/R +0.15, Rating +0.20, ADR +15.1. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: ELO at 1,196. Last 30 days: 25 matches, win rate 40%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.