leko_cs2

Serbia
Streamer

254 followers 25 streams in 30 days 9 avg. viewers last live on Nov 1, 2026

506 matches tracked 97 matches in 30 days
ELO ▲ 29
3,014
30-day peak: 3,163
Rank EU ▼ 605 places
#8,378
Serbia #147 in Serbia
30 days · prev. #7,773 · best #4,067

How does leko_cs2 play?

Rating 1.04 (from 358 matches) K/R 0.68 ADR 75.5 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 358 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.3
Knife kills 4 in 506 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 36x 4K, 0 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 1.03, ADR at 73.4, Headshots at 56%, Win rate at 48%, ELO at 3,014
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 506 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −411 ELO
104 matches · 43% win rate
In match 2 of the day −389 ELO
127 matches · 45% win rate
On Sundays −398 ELO, win rate 40%

leko_cs2 loses the most ELO on Ancient: −411 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.37 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 506 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage183
52% better than 38%
0.73 better than 36%
79.5 better than 36%
1.07 right on the average
51% of 523 duels better than 40%
35% of 107 situations better than 38%
Dust 2137
49% better than 28%
0.67 better than 13%
72.8 better than 10%
1.04 better than 39%
46% of 285 duels better than 18%
30% of 69 situations better than 26%
Ancient104
43% better than 14%
0.63 better than 4%
71.6 better than 6%
0.98 better than 23%
53% of 273 duels right on the average
37% of 57 situations better than 45%
Nuke46
59% better than 53%
0.65 better than 8%
73.5 better than 12%
1.00 better than 26%
44% of 84 duels better than 10%
21% of 14 situations better than 15%
Inferno30
60% better than 46%
0.69 better than 14%
78.8 better than 21%
1.08 better than 36%
51% of 59 duels better than 23%
55% of 11 situations better than 81%
Anubis6
33% -
0.77 -
87.4 -
1.06-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leko_cs2 plays

Across 506 matches leko_cs2 averages K/R 0.68 and ADR 75.5; the rating across the 358 rated matches is 1.04. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 142 of 358 matches the rating was 1.10 or higher (40%), in 116 it was below 0.90. In 230 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. leko_cs2 loses the most ELO on Ancient (−411 ELO, win rate 43%). Things go best in match 4 of the day (+323 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +323 ELO. Unchanged in recent months: K/R at 0.67, Rating at 1.03, ADR at 73.4, Headshots at 56%, Win rate at 48%, ELO at 3,014. Last 30 days: 97 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.