leicer__

Finland
Streamer Player
148 matches tracked
ELO ▲ 27
1,909
30-day peak: 1,909
Rank EU
#311,239
Finland #7,226 in Finland

How does leicer__ play?

Rating 1.04 (from 25 matches) K/R 0.77 ADR 80.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 53% no comparison

Clutch

Last one alive
Clutch 1v1 won 56% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1% no comparison
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 16.9% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 6x 4K, 0 aces in 16 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.25 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether leicer__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 113 before.

Kills per round (K/R)

0.93
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
42 matches · 43% win rate
On Nuke −35 ELO
22 matches · 45% win rate
On Mondays −104 ELO, win rate 39%

leicer__ loses the most ELO on Dust 2: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Most kills in a match: 50 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 22%
0.74 better than 55%
77.2 better than 34%
1.11-
56% of 41 duels better than 78%
67% of 9 situations better than 97%
Ancient34
53% better than 58%
0.79 better than 78%
81.2 better than 51%
1.25-
42% of 12 duels better than 8%
50% of 2 situations better than 80%
Nuke22
45% better than 22%
0.74 better than 43%
79.4 better than 41%
1.02-
40% of 20 duels better than 5%
-
Inferno15
53% right on the average
0.73 right on the average
74.4 better than 19%
0.74-
46% of 24 duels better than 19%
-
Mirage14
43% -
0.76 -
84.4 -
-
-
-
Anubis12
50% -
0.81 -
83.9 -
0.93-
53% of 17 duels -
0% of 2 situations -
Cache7
57% -
1.01 -
109.0 -
1.48-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How leicer__ plays

Across 148 matches leicer__ averages K/R 0.77 and ADR 80.6; the rating across the 25 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 17.0 kills per match with 58% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 10 of 25 matches the rating was 1.10 or higher (40%), in 9 it was below 0.90. In 16 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.32. leicer__ loses the most ELO on Dust 2 (−77 ELO, win rate 43%). Things go best in match 3 of the day (+29 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +29 ELO. Last 30 days: 2 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.