Le_Benjos

France
Streamer
116 matches tracked Follow on Twitch

How does Le_Benjos play?

K/R 0.74 ADR 80.9 from 116 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 33%−18 pp better than 1%
AWP share of kills 43% no comparison
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 15.4% no comparison
Rounds with 3K 4.3% no comparison
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 54% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.12 no comparison
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79.

Patterns

From the last 116 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −28 ELO
24 matches · 50% wins
On Dust 2 −25 ELO
35 matches · 54% wins
On Thursdays +53 ELO, win rate 52%

Le_Benjos loses the most ELO on Inferno: −28 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 34 · Cache
  4. Reached level 10 · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 58%
0.74 level
81.4 better than 53%
-
56% of 123 duels better than 75%
40% of 5 situations better than 56%
Anubis27
74% better than 98%
0.79 better than 73%
85.9 better than 75%
-
60% of 85 duels better than 89%
40% of 5 situations better than 55%
Inferno24
50% better than 34%
0.65 better than 12%
76.1 better than 23%
-
40% of 94 duels better than 5%
20% of 5 situations better than 11%
Cache9
56% -
0.85 -
86.0 -
-
60% of 60 duels -
60% of 5 situations -
Nuke9
67% -
0.72 -
74.0 -
-
39% of 36 duels -
25% of 4 situations -
Ancient4
25% -
0.70 -
78.5 -
-
33% of 3 duels -
-
Overpass4
75% -
0.76 -
82.5 -
-
14% of 7 duels -
100% of 1 situations -
Mirage3
33% -
0.68 -
79.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Le_Benjos plays

Most room to improve: Headshot rate at 33%. That is better than only 1% of players on level 10. On average 16.4 kills per match, 33% of them headshots. The strongest map is Anubis with a 74% win rate in 27 matches. In 10 matches with detailed stats: 1 4Ks and 0 aces. Le_Benjos loses the most ELO on Inferno (−28 ELO, win rate 50%). Things go best on Anubis (+120 ELO, win rate 74%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.