le0world

Kosovo
Streamer

162,040 followers 21 streams in 30 days 85 avg. viewers last live on Nov 7, 2026

543 matches tracked 10 matches in 30 days

How does le0world play?

Rating 1.01 (from 516 matches) K/R 0.72 ADR 79.4 from 543 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 509 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 57%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.6
Knife kills 114 in 543 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 35%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 49x 4K, 1 ace in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 77%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.8, Headshots at 44%
▼ Got worse
Rating −0.05, Win rate −3 pp, ELO −172

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 543 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −256 ELO
102 matches · 46% win rate
In match 4 of the day −212 ELO
66 matches · 44% win rate
Between 12:00 and 18:00 −651 ELO, win rate 41%
On Saturdays −227 ELO, win rate 43%

le0world loses the most ELO on Ancient: −256 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.93 · Mirage
  3. Recorded match no. 500 · Inferno
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 543 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage178
54% better than 57%
0.72 better than 36%
79.8 better than 42%
1.02 better than 42%
51% of 765 duels better than 46%
44% of 101 situations better than 69%
Dust 2130
53% right on the average
0.75 right on the average
80.0 better than 39%
1.04 better than 45%
49% of 547 duels better than 34%
47% of 83 situations better than 76%
Ancient102
46% better than 24%
0.74 better than 42%
80.3 better than 37%
1.03 better than 43%
51% of 422 duels better than 44%
45% of 56 situations better than 71%
Anubis65
48% better than 34%
0.69 better than 23%
75.8 better than 20%
0.94 better than 15%
47% of 265 duels better than 22%
33% of 27 situations better than 36%
Inferno43
56% right on the average
0.71 better than 22%
80.7 better than 32%
0.98 better than 16%
49% of 212 duels better than 24%
41% of 22 situations better than 54%
Nuke12
33% -
0.67 -
73.6 -
0.91-
35% of 62 duels -
63% of 8 situations -
Cache10
40% -
0.66 -
74.9 -
0.87-
55% of 42 duels -
29% of 7 situations -
Overpass3
0% -
0.97 -
95.1 -
1.42-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How le0world plays

Across 543 matches le0world averages K/R 0.72 and ADR 79.4; the rating across the 516 rated matches is 1.01. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 43 matches. In 186 of 509 matches the rating was 1.10 or higher (37%), in 187 it was below 0.90. In 319 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. le0world loses the most ELO on Ancient (−256 ELO, win rate 46%). Things go best on Mirage (+273 ELO, win rate 54%). Got weaker: Rating −0.05, Win rate −3 pp, ELO −172. Unchanged in recent months: K/R at 0.71, ADR at 78.8, Headshots at 44%. Last 30 days: 10 matches, win rate 40%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.