Lazukk

Norway
Streamer

2,551 followers 6 streams in 30 days 3 avg. viewers last live on Oct 27, 2026

337 matches tracked 76 matches in 30 days
ELO ▼ 87
2,330
30-day peak: 2,594
Rank EU
#95,299
Norway #1,067 in Norway

How does Lazukk play?

Rating 1.11 (from 188 matches) K/R 0.82 ADR 87.6 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 4.2
Knife kills 9 in 337 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 72%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 44x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.0, Headshots at 59%
▼ Got worse
K/R −0.06, Win rate −8 pp, ELO −201

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.96. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −388 ELO
83 matches · 42% win rate
On Anubis −278 ELO
48 matches · 40% win rate
On Saturdays −212 ELO, win rate 39%

Lazukk loses the most ELO from match 5 of the day: −388 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 3.07 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
48% better than 35%
0.81 better than 77%
86.1 better than 73%
1.10 better than 69%
57% of 258 duels better than 78%
37% of 38 situations better than 44%
Anubis48
40% better than 14%
0.79 better than 71%
84.1 better than 67%
1.02 better than 44%
53% of 99 duels better than 58%
44% of 16 situations better than 65%
Inferno47
64% better than 78%
0.83 better than 75%
88.4 better than 73%
1.10 better than 56%
59% of 130 duels better than 74%
33% of 18 situations better than 36%
Nuke35
71% better than 88%
0.96 better than 98%
103.2 better than 99%
1.32 better than 97%
63% of 147 duels better than 96%
41% of 17 situations better than 54%
Ancient33
45% better than 27%
0.83 better than 84%
86.8 better than 74%
1.13 better than 80%
56% of 89 duels better than 74%
29% of 17 situations better than 28%
Cache32
47% -
0.79 -
83.2 -
1.07-
48% of 67 duels -
25% of 8 situations -
Overpass7
43% -
0.82 -
84.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Lazukk plays

Across 337 matches Lazukk averages K/R 0.82 and ADR 87.6; the rating across the 188 rated matches is 1.11. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Nuke with a 71% win rate in 35 matches. In 98 of 188 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 182 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. Lazukk loses the most ELO from match 5 of the day (−388 ELO, win rate 42%). Things go best on Nuke (+208 ELO, win rate 71%). Match no. 4 of the day goes best: 59% win rate, +24 ELO. Got weaker: K/R −0.06, Win rate −8 pp, ELO −201. Unchanged in recent months: ADR at 86.0, Headshots at 59%. Last 30 days: 76 matches, win rate 47%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.