lamin3_king

Heard & McDonald Islands
Viewer
On FACEIT since 2023 240 matches tracked 68 matches in 30 days
ELO ▼ 132
1,560
30-day peak: 1,721
Rank EU
#574,303
Heard & McDonald Islands #474 in Heard & McDonald Islands

How does lamin3_king play?

Rating 1.12 K/R 0.81 ADR 87.3 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 240 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.07+0.06 · Ø 1.01 better than 74%
Pistol kills per match 2.9
Knife kills 4 in 240 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 89%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 37x 4K, 8 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 30%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.18, ADR +8.0
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −3 pp, ELO −62

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.89 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −269 ELO
49 matches · 37% win rate
On Dust 2 −173 ELO
71 matches · 42% win rate
On Sundays −150 ELO, win rate 39%

lamin3_king loses the most ELO in match 2 of the day: −269 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
42% better than 23%
0.81 better than 86%
88.0 better than 86%
1.12 better than 84%
52% of 421 duels better than 60%
32% of 31 situations better than 33%
Mirage71
51% better than 53%
0.83 better than 87%
88.1 better than 84%
1.14 better than 84%
51% of 464 duels right on the average
32% of 28 situations better than 33%
Anubis37
54% better than 64%
0.79 better than 80%
85.3 better than 79%
1.08 better than 74%
48% of 225 duels better than 36%
35% of 17 situations better than 42%
Ancient30
60% better than 80%
0.83 better than 90%
87.5 better than 85%
1.13 better than 87%
57% of 183 duels better than 83%
25% of 12 situations better than 18%
Inferno21
33% better than 5%
0.78 better than 82%
85.8 better than 82%
1.06 better than 74%
51% of 136 duels right on the average
25% of 8 situations better than 23%
Cache5
40% -
0.71 -
78.9 -
0.99-
46% of 37 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lamin3_king plays

Across 240 matches lamin3_king averages K/R 0.81, ADR 87.3 and a rating of 1.12. Biggest strength: 3K rounds at 5.9%, better than 97% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 18.4 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 113 of 240 matches the rating was 1.10 or higher (47%), in 77 it was below 0.90. In 117 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: October 2026 at 1.28. lamin3_king loses the most ELO in match 2 of the day (−269 ELO, win rate 37%). Things go best in match 1 of the day (+318 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +318 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +8.0. Got weaker: Win rate −3 pp, ELO −62. Unchanged in recent months: Headshots at 45%. Last 30 days: 68 matches, win rate 44%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.