lamaga93

CN
Streamer Player
328 matches tracked 194 matches in 30 days

How does lamaga93 play?

Rating 0.98 K/R 0.68 ADR 73.2 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 328 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 23x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +525
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.13, Rating −0.20, ADR −7.3, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.73).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −174 ELO
50 matches · 42% win rate
On Anubis −31 ELO
48 matches · 52% win rate
Between 0:00 and 6:00 −254 ELO, win rate 40%
On Thursdays −78 ELO, win rate 43%

lamaga93 loses the most ELO on Ancient: −174 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Anubis
  3. Highest rating in a match: 1.91 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis
  5. Most kills in a match: 44 · Anubis

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
51% right on the average
0.67 better than 19%
71.7 better than 11%
0.99 better than 38%
51% of 311 duels right on the average
38% of 72 situations right on the average
Dust 264
53% better than 54%
0.65 better than 12%
70.9 better than 9%
0.94 better than 20%
42% of 220 duels better than 10%
37% of 49 situations better than 47%
Ancient50
42% better than 19%
0.70 better than 29%
76.7 better than 26%
0.98 better than 33%
48% of 155 duels better than 30%
44% of 34 situations better than 67%
Anubis48
52% better than 46%
0.73 better than 48%
78.8 better than 43%
1.03 better than 53%
49% of 134 duels better than 37%
33% of 39 situations better than 39%
Nuke29
55% better than 48%
0.63 better than 8%
67.5 better than 4%
0.93 better than 15%
54% of 98 duels better than 59%
46% of 24 situations better than 72%
Cache16
63% -
0.64 -
72.5 -
0.91-
54% of 50 duels -
50% of 6 situations -
Inferno9
56% -
0.75 -
77.1 -
1.05-
36% of 22 duels -
50% of 6 situations -
Vertigo5
40% -
0.64 -
74.1 -
0.84-
36% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lamaga93 plays

Across 328 matches lamaga93 averages K/R 0.68, ADR 73.2 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 103 of 328 matches the rating was 1.10 or higher (31%), in 142 it was below 0.90. In 275 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. lamaga93 loses the most ELO on Ancient (−174 ELO, win rate 42%). Things go best on Dust 2 (+247 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +212 ELO. Improved over the last three months: ELO +525. Got weaker: K/R −0.13, Rating −0.20, ADR −7.3, Win rate −9 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 194 matches, win rate 53%, net ELO +435.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.