lama3334rrr

Netherlands
Player
224 matches tracked
ELO
1,191
Peak across recorded matches: 1,263
Rank EU
#1,014,460
Netherlands #4,244 in Netherlands

How does lama3334rrr play?

Rating 1.00 (from 134 matches) K/R 0.70 ADR 78.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 18%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99+0.02 · Ø 0.97 better than 66%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just above the average (3.7%).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 6x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 47%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 44%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.12, ADR +12.8, Headshots +16 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.68
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.68 (at the start 0.56). Slightly below the average (0.71).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −194 ELO
22 matches · 36% win rate
On Ancient −174 ELO
44 matches · 41% win rate
On Tuesdays −199 ELO, win rate 32%

lama3334rrr loses the most ELO in match 4 of the day: −194 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 26%
0.70 better than 48%
79.0 better than 57%
1.03 better than 67%
47% of 168 duels better than 37%
48% of 27 situations better than 75%
Ancient44
41% better than 27%
0.71 right on the average
81.6 better than 66%
0.96 better than 48%
53% of 85 duels better than 74%
41% of 17 situations better than 59%
Dust 235
49% better than 51%
0.68 better than 37%
73.6 better than 26%
1.00 better than 60%
53% of 34 duels better than 73%
14% of 7 situations better than 6%
Anubis30
63% better than 86%
0.76 better than 74%
80.5 better than 60%
1.08 better than 81%
45% of 56 duels better than 27%
41% of 22 situations better than 63%
Inferno23
57% better than 68%
0.67 better than 41%
73.7 better than 33%
1.04 better than 76%
59% of 37 duels better than 92%
62% of 13 situations better than 93%
Nuke14
64% -
0.62 -
71.8 -
0.85-
35% of 23 duels -
0% of 2 situations -
Cache5
20% -
0.75 -
85.2 -
1.01-
31% of 16 duels -
0% of 4 situations -
Overpass3
33% -
0.74 -
91.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lama3334rrr plays

Across 224 matches lama3334rrr averages K/R 0.70 and ADR 78.3; the rating across the 134 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 14.9 kills per match with 38% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 41 of 134 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 92 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.47. lama3334rrr loses the most ELO in match 4 of the day (−194 ELO, win rate 36%). Things go best in match 2 of the day (+281 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +281 ELO. Improved over the last three months: K/R +0.12, ADR +12.8, Headshots +16 pp, Win rate +6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.