L3IHM4NN

Japan
Streamer

43 followers 27 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

143 matches tracked

How does L3IHM4NN play?

K/R 0.68 ADR 77.3 from 143 matches
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.3
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

MVPs per match 2.1−0.1 · Ø 2.2 better than 40%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 7 average
Whether L3IHM4NN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.72.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −106 ELO
42 matches · 50% win rate
In match 1 of the day −64 ELO
46 matches · 46% win rate
On Thursdays −97 ELO, win rate 38%

L3IHM4NN loses the most ELO on Mirage: −106 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 46%
0.67 better than 25%
73.3 better than 20%
-
-
-
Ancient26
46% better than 40%
0.68 better than 31%
78.7 better than 45%
-
-
-
Dust 223
52% better than 58%
0.60 better than 5%
71.4 better than 11%
-
-
-
Anubis21
67% better than 93%
0.81 better than 88%
90.8 better than 94%
-
-
-
Overpass11
64% -
0.76 -
79.7 -
-
-
-
Inferno9
56% -
0.68 -
79.9 -
-
-
-
Nuke6
33% -
0.63 -
73.9 -
-
-
-
Cache5
0% -
0.50 -
66.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How L3IHM4NN plays

Averages 14.7 kills per match with 43% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. L3IHM4NN loses the most ELO on Mirage (−106 ELO, win rate 50%). Things go best on Anubis (+159 ELO, win rate 67%). Match no. 2 of the day goes best: 61% win rate, +112 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.