l1uca18

Portugal
Player
489 matches tracked 93 matches in 30 days
ELO ▲ 98
1,408
30-day peak: 1,435
Rank EU
#684,435
Portugal #12,366 in Portugal

How does l1uca18 play?

Rating 1.07 (from 355 matches) K/R 0.78 ADR 85.6 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 355 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 52%+1 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 76%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 3.1
Zeus kills1 in 489 matches
Knife kills 26 in 489 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 80%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 91%
4Ks and aces 67x 4K, 7 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 81%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 53%
Deaths per round 76%+4 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +148
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 87.2, Headshots at 51%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −237 ELO
76 matches · 46% win rate
From match 5 of the day −161 ELO
82 matches · 43% win rate
On Fridays −182 ELO, win rate 39%

l1uca18 loses the most ELO on Anubis: −237 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
48% better than 43%
0.78 better than 77%
84.7 better than 77%
1.10 better than 82%
53% of 383 duels better than 68%
32% of 59 situations better than 34%
Dust 2114
54% better than 66%
0.79 better than 85%
84.8 better than 81%
1.11 better than 86%
50% of 409 duels right on the average
50% of 30 situations better than 82%
Ancient89
43% better than 23%
0.84 better than 96%
91.7 better than 97%
1.10 better than 90%
52% of 363 duels better than 69%
28% of 50 situations better than 25%
Anubis76
46% better than 32%
0.75 better than 68%
84.3 better than 78%
1.04 better than 69%
50% of 290 duels right on the average
27% of 22 situations better than 26%
Inferno56
50% better than 43%
0.73 better than 62%
79.9 better than 58%
0.96 better than 38%
47% of 160 duels better than 29%
58% of 19 situations better than 92%
Cache21
57% -
0.78 -
87.4 -
1.01-
58% of 134 duels -
40% of 10 situations -
Nuke14
43% -
0.75 -
84.7 -
0.98-
45% of 69 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1uca18 plays

Across 489 matches l1uca18 averages K/R 0.78 and ADR 85.6; the rating across the 355 rated matches is 1.07. Biggest strength: 3K rounds at 5.1%, better than 94% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 7 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 148 of 355 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 262 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. l1uca18 loses the most ELO on Anubis (−237 ELO, win rate 46%). Things go best on Dust 2 (+321 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate, +278 ELO. Improved over the last three months: ELO +148. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 87.2, Headshots at 51%, Win rate at 49%. Last 30 days: 93 matches, win rate 52%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.