l1nzzzer228

Russia
Streamer
79 matches tracked 40 matches in 30 days Follow on Twitch

How does l1nzzzer228 play?

Rating 1.10 (from 41 matches) K/R 0.82 ADR 89.2 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 32% normal 0.90 to 1.09 12% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
ClutcherMulti-killsDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 47%−3 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 34%+12 pp better than 98%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 31%
AWP share of kills 6%−4 pp better than 35%
K/D 1.07+0.07 better than 76%
Pistol kills per match 2.5 from the last 78
Knife kills 1 in 78 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 80%
Rounds with 3K 4.8%+0.9 pp better than 85%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 10x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 4.7+0.5 better than 63%
Enemies flashed per round 0.10−0.18 better than 7%
Rounds with a death 76%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +25 pp, ELO +368
= Stayed the same
K/R at 0.81, ADR at 88.1, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
30 matches · 47% wins

l1nzzzer228 loses the most ELO in match 1 of the day: −28 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% better than 55%
0.79 better than 81%
87.0 better than 83%
1.07-
44% of 99 duels better than 16%
25% of 12 situations better than 18%
Mirage21
57% better than 72%
0.91 better than 98%
98.9 better than 98%
1.22-
55% of 92 duels better than 76%
40% of 15 situations better than 53%
Anubis14
43% -
0.75 -
81.6 -
0.94-
36% of 66 duels -
27% of 15 situations -
Ancient8
63% -
0.80 -
90.1 -
1.08-
49% of 37 duels -
0% of 5 situations -
Inferno4
50% -
0.74 -
73.4 -
0.97-
55% of 11 duels -
67% of 3 situations -
Nuke4
50% -
0.82 -
83.8 -
0.90-
53% of 15 duels -
50% of 2 situations -
Cache3
100% -
0.82 -
90.8 -
1.36-
67% of 15 duels -
100% of 1 situations -
Overpass3
33% -
0.82 -
96.9 -
-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1nzzzer228 plays

Across 79 matches l1nzzzer228 averages K/R 0.82 and ADR 89.2; the rating across the 41 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 89.2. That is better than 94% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 17.6 kills per match, 44% of them headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 24 of 41 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. l1nzzzer228 loses the most ELO in match 1 of the day (−28 ELO, win rate 47%). Things go best on Mirage (+78 ELO, win rate 57%). Improved over the last three months: Win rate +25 pp, ELO +368. Unchanged in recent months: K/R at 0.81, ADR at 88.1, Headshots at 44%. Last 30 days: 40 matches, win rate 60%, ELO balance +242.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.