l1ndrof

Ukraine
Player Viewer
107 matches tracked 13 matches in 30 days
ELO ▼ 140
1,058
30-day peak: 1,198
Rank EU
#1,229,770
Ukraine #58,174 in Ukraine

How does l1ndrof play?

Rating 0.94 (from 53 matches) K/R 0.67 ADR 79.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 5

Compared with 938 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 4%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.98).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.87−0.11 · Ø 0.98 better than 16%
Pistol kills per match 2.4
Knife kills 6 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 58%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 77%
MVPs per match 2.0−0.2 · Ø 2.2 better than 39%
4Ks and aces 7x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.97 enemies flashed per round and so well above the average (0.25).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 71%
Enemies flashed per round 0.97+0.72 · Ø 0.25 better than 99%
Deaths per round 78%+5 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.18, ADR +9.1, ELO +64
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.64). Just above the average (0.71).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −226 ELO
26 matches · 35% win rate
On Sundays −174 ELO, win rate 30%

l1ndrof loses the most ELO in match 2 of the day: −226 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 1.87 · Nuke
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis18
39% better than 18%
0.70 better than 44%
84.9 better than 80%
0.80-
51% of 49 duels better than 60%
0% of 3 situations better than 2%
Ancient15
53% better than 63%
0.70 right on the average
86.5 better than 87%
0.92-
57% of 42 duels better than 91%
38% of 8 situations better than 55%
Dust 215
47% better than 43%
0.59 better than 5%
70.1 better than 11%
0.83-
60% of 20 duels better than 94%
0% of 1 situations better than 1%
Nuke15
67% better than 84%
0.79 better than 82%
85.1 better than 80%
1.18-
50% of 62 duels right on the average
50% of 8 situations better than 79%
Inferno14
64% -
0.66 -
76.7 -
0.95-
41% of 37 duels -
0% of 4 situations -
Mirage14
57% -
0.62 -
78.8 -
0.84-
38% of 24 duels -
33% of 3 situations -
Cache10
30% -
0.62 -
71.9 -
0.69-
25% of 4 duels -
0% of 2 situations -
Overpass4
50% -
0.60 -
75.8 -
0.78-
32% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1ndrof plays

Across 107 matches l1ndrof averages K/R 0.67 and ADR 79.9; the rating across the 53 rated matches is 0.94. Biggest strength: 3K rounds at 4.3%, better than 77% of level 5 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 5 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 25 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. l1ndrof loses the most ELO in match 2 of the day (−226 ELO, win rate 35%). Things go best in match 1 of the day (+77 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +77 ELO. Improved over the last three months: K/R +0.09, Rating +0.18, ADR +9.1, ELO +64. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 13 matches, win rate 31%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.