L14m0

South Korea
Moderator Streamer Player Viewer

1,223 followers 2 streams in 30 days 25 avg. viewers last live on Nov 6, 2026

150 matches tracked 58 matches in 30 days
ELO ▲ 189
2,709
30-day peak: 2,755
Rank EU
#26,799
South Korea #483 in South Korea

How does L14m0 play?

Rating 1.06 (from 83 matches) K/R 0.77 ADR 84.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 83 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 74%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 17x 4K, 3 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 80%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.7, Win rate at 54%
▼ Got worse
Rating −0.06, Headshots −2 pp, ELO −90

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
25 matches · 44% win rate
On Mirage −23 ELO
57 matches · 49% win rate
Between 18:00 and 24:00 −139 ELO, win rate 46%
On Mondays −81 ELO, win rate 43%

L14m0 loses the most ELO in match 3 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.45 · Ancient
  3. Most kills in a match: 37 · Anubis
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 34%
0.77 better than 60%
85.4 better than 68%
1.11 better than 70%
52% of 188 duels right on the average
13% of 15 situations better than 2%
Ancient50
58% better than 67%
0.80 better than 71%
88.0 better than 76%
1.04 right on the average
52% of 123 duels right on the average
37% of 19 situations better than 48%
Anubis21
48% better than 30%
0.76 better than 57%
83.0 better than 59%
1.02-
46% of 52 duels better than 20%
33% of 6 situations better than 37%
Overpass9
78% -
0.69 -
72.2 -
-
-
-
Cache5
60% -
0.66 -
67.7 -
0.97-
41% of 27 duels -
75% of 4 situations -
Dust 24
50% -
0.64 -
72.9 -
0.32-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L14m0 plays

Across 150 matches L14m0 averages K/R 0.77 and ADR 84.1; the rating across the 83 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 38 of 83 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. L14m0 loses the most ELO in match 3 of the day (−30 ELO, win rate 44%). Things go best in match 2 of the day (+235 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +235 ELO. Got weaker: Rating −0.06, Headshots −2 pp, ELO −90. Unchanged in recent months: K/R at 0.76, ADR at 82.7, Win rate at 54%. Last 30 days: 58 matches, win rate 59%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.