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l0wcortisol0

Sint Maarten
Streamer Player
235 matches tracked 85 matches in 30 days
ELO ▼ 36
1,405
30-day peak: 1,535
Rank EU
#757,546
Sint Maarten #152 in Sint Maarten

How does l0wcortisol0 play?

Rating 1.14 (from 214 matches) K/R 0.81 ADR 87.5 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (46%).

Headshot rate 30%−16 pp · Ø 46% better than 1%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.18 · Ø 0.98 better than 92%
Pistol kills per match 2.8
Knife kills 1 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 92%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 41x 4K, 6 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 39%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 70%−3 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.80, ADR at 87.0
▼ Got worse
Rating −0.06, Win rate −8 pp, ELO −128

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.71).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −136 ELO
22 matches · 32% win rate
On Ancient −69 ELO
42 matches · 45% win rate
On Wednesdays −86 ELO, win rate 42%

l0wcortisol0 loses the most ELO on Nuke: −136 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Recorded match no. 100 · Vertigo
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 52%
0.83 better than 88%
89.9 better than 89%
1.17 better than 90%
51% of 360 duels better than 54%
40% of 57 situations better than 56%
Anubis45
56% better than 65%
0.88 better than 97%
92.9 better than 95%
1.23 better than 96%
62% of 157 duels better than 94%
36% of 22 situations better than 47%
Ancient42
45% better than 32%
0.83 better than 89%
88.2 better than 84%
1.14 better than 88%
50% of 154 duels right on the average
33% of 39 situations better than 33%
Nuke22
32% better than 4%
0.71 better than 42%
76.2 better than 34%
1.02 better than 55%
42% of 64 duels better than 13%
38% of 16 situations better than 42%
Dust 218
33% better than 5%
0.75 better than 64%
79.7 better than 53%
0.98-
55% of 51 duels better than 75%
47% of 15 situations better than 76%
Cache13
46% -
0.72 -
85.0 -
1.02-
54% of 54 duels -
17% of 6 situations -
Inferno10
50% -
0.80 -
81.5 -
1.17-
75% of 24 duels -
40% of 5 situations -
Vertigo3
100% -
0.76 -
84.9 -
1.03-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0wcortisol0 plays

Across 235 matches l0wcortisol0 averages K/R 0.81 and ADR 87.5; the rating across the 214 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 92% of level 7 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 7 players. Averages 18.0 kills per match with 30% headshots. The strongest map is Anubis with a 56% win rate in 45 matches. In 109 of 214 matches the rating was 1.10 or higher (51%), in 60 it was below 0.90. In 196 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. l0wcortisol0 loses the most ELO on Nuke (−136 ELO, win rate 32%). Things go best on Mirage (+257 ELO, win rate 51%). Match no. 2 of the day goes best: 54% win rate, +162 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, Win rate −8 pp, ELO −128. Unchanged in recent months: K/R at 0.80, ADR at 87.0. Last 30 days: 85 matches, win rate 47%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.