kzr_cs2_

Switzerland
Streamer Player

9 followers 1 stream in 30 days last live on Oct 20, 2026

163 matches tracked 40 matches in 30 days
ELO ▼ 90
1,610
30-day peak: 1,752
Rank EU
#522,790
Switzerland #3,823 in Switzerland

How does kzr_cs2_ play?

Rating 1.08 (from 138 matches) K/R 0.80 ADR 86.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.07+0.07 · Ø 1.00 better than 76%
Pistol kills per match 2.8
Knife kills 4 in 163 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 87%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 38x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 17%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.05, Headshots at 56%, ELO at 1,610
▼ Got worse
K/R −0.10, ADR −11.8, Win rate −18 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.76 (at the start 0.86). Slightly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −32 ELO
22 matches · 50% win rate
On Mondays −204 ELO, win rate 33%

kzr_cs2_ loses the most ELO from match 5 of the day: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 63%
0.79 better than 75%
85.8 better than 77%
1.05 better than 63%
54% of 241 duels better than 69%
46% of 26 situations better than 72%
Ancient24
54% better than 62%
0.77 better than 75%
84.2 better than 72%
1.02 better than 61%
43% of 105 duels better than 12%
20% of 10 situations better than 11%
Anubis23
61% better than 80%
0.87 better than 97%
92.0 better than 95%
1.27 better than 98%
57% of 100 duels better than 82%
40% of 10 situations better than 62%
Dust 223
61% better than 83%
0.78 better than 76%
81.8 better than 61%
1.05 better than 65%
50% of 103 duels better than 47%
44% of 9 situations better than 69%
Nuke13
38% -
0.88 -
91.2 -
1.20-
45% of 71 duels -
50% of 8 situations -
Inferno11
64% -
0.86 -
91.6 -
1.11-
53% of 58 duels -
20% of 5 situations -
Cache5
80% -
0.59 -
72.2 -
0.79-
47% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kzr_cs2_ plays

Across 163 matches kzr_cs2_ averages K/R 0.80 and ADR 86.2; the rating across the 138 rated matches is 1.08. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 17% of level 8 players. Averages 18.0 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 63 of 138 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 130 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. kzr_cs2_ loses the most ELO from match 5 of the day (−32 ELO, win rate 50%). Things go best in match 3 of the day (+139 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +139 ELO. Got weaker: K/R −0.10, ADR −11.8, Win rate −18 pp. Unchanged in recent months: Rating at 1.05, Headshots at 56%, ELO at 1,610. Last 30 days: 40 matches, win rate 43%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.