kyoucii

Russia
Streamer
313 matches tracked 46 matches in 30 days Follow on Twitch

How does kyoucii play?

Rating 1.12 (from 80 matches) K/R 0.76 ADR 81.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 9%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 9%−2 pp better than 51%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.3
Knife kills 4 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 30x 4K, 2 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.6, Headshots −6 pp, Win rate −10 pp, ELO −300

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.74 (at the start 0.78).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −502 ELO
108 matches · 39% wins
On Anubis −278 ELO
47 matches · 43% wins
Between 18:00 and 24:00 −434 ELO, win rate 45%
On Fridays −326 ELO, win rate 43%

kyoucii loses the most ELO from match 5 of the day: −502 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 36 · Nuke
  4. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
55% better than 61%
0.81 better than 78%
86.8 better than 78%
1.13 better than 78%
51% of 428 duels better than 47%
40% of 63 situations better than 56%
Dust 271
51% better than 45%
0.75 better than 56%
81.2 better than 52%
1.13 better than 76%
52% of 273 duels better than 54%
47% of 43 situations better than 75%
Ancient57
51% better than 45%
0.73 better than 41%
75.6 better than 19%
1.11-
44% of 161 duels better than 12%
35% of 43 situations better than 45%
Anubis47
43% better than 18%
0.68 better than 20%
74.8 better than 17%
1.07-
48% of 160 duels better than 28%
50% of 24 situations better than 77%
Nuke22
36% better than 5%
0.78 better than 56%
82.3 better than 51%
1.16-
44% of 81 duels better than 13%
35% of 17 situations better than 42%
Inferno9
56% -
0.80 -
81.3 -
0.83-
44% of 32 duels -
40% of 10 situations -
Cache6
50% -
0.68 -
74.0 -
1.11-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyoucii plays

Across 313 matches kyoucii averages K/R 0.76 and ADR 81.0; the rating across the 80 rated matches is 1.12. Biggest strength: Rating at 1.12. That is better than 80% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.6 kills per match, 48% of them headshots. The strongest map is Mirage with a 55% win rate in 101 matches. In 39 of 80 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 204 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. kyoucii loses the most ELO from match 5 of the day (−502 ELO, win rate 39%). Things go best on Mirage (+407 ELO, win rate 55%). Got weaker: K/R −0.04, ADR −4.6, Headshots −6 pp, Win rate −10 pp, ELO −300. Last 30 days: 46 matches, win rate 41%, ELO balance −189.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.