KynoxR8

DZ
Player
97 matches tracked

How does KynoxR8 play?

Rating 0.86 (from 15 matches) K/R 0.68 ADR 73.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 7% normal 0.90 to 1.09 13% weak 0.75 to 0.89 33% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so just below the average (0.94).

Headshot rate 42%−1 pp · Ø 43% better than 48%
AWP share of kills 13% no comparison
K/D 0.91−0.03 · Ø 0.94 better than 37%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.9% no comparison
3K rounds 2.1% no comparison
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 2x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 4.0 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
Whether KynoxR8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 87 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.70.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
33 matches · 33% win rate
From match 5 of the day −73 ELO
27 matches · 44% win rate

KynoxR8 loses the most ELO on Mirage: −177 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
33% better than 6%
0.67 better than 37%
73.3 better than 28%
0.86-
31% of 13 duels better than 1%
33% of 3 situations better than 40%
Dust 225
64% better than 92%
0.74 better than 74%
82.2 better than 78%
0.87-
27% of 11 duels better than 1%
25% of 4 situations better than 21%
Anubis10
50% -
0.65 -
69.3 -
0.82-
67% of 6 duels -
100% of 1 situations -
Ancient8
50% -
0.69 -
71.7 -
0.99-
67% of 6 duels -
25% of 4 situations -
Inferno8
63% -
0.68 -
72.2 -
0.60-
0% of 2 duels -
-
Cache7
57% -
0.64 -
68.2 -
-
-
-
Nuke3
67% -
0.51 -
59.2 -
-
-
-
Overpass3
33% -
0.57 -
57.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KynoxR8 plays

Across 97 matches KynoxR8 averages K/R 0.68 and ADR 73.6; the rating across the 15 rated matches is 0.86. Averages 14.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 3 of 15 matches the rating was 1.10 or higher (20%), in 10 it was below 0.90. In 10 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. KynoxR8 loses the most ELO on Mirage (−177 ELO, win rate 33%). Things go best on Dust 2 (+145 ELO, win rate 64%). Last 30 days: 9 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.