kx0rr

Russia
Streamer

26 followers 6 streams in 30 days 1 avg. viewers last live on Oct 14, 2026

455 matches tracked 90 matches in 30 days
ELO ▲ 143
1,265
30-day peak: 1,375
Rank EU
#909,203
Russia #253,033 in Russia

How does kx0rr play?

Rating 0.97 (from 292 matches) K/R 0.68 ADR 75.4 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 48%−2 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.95−0.02 · Ø 0.97 better than 39%
Pistol kills per match 2.3
Knife kills 15 in 455 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 32%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 33x 4K, 4 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 35%
Enemies flashed per round 0.43+0.18 · Ø 0.25 better than 88%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +244
= Stayed the same
K/R at 0.69, ADR at 75.8, Headshots at 37%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −248 ELO
32 matches · 38% win rate
On Dust 2 −221 ELO
188 matches · 47% win rate
Between 12:00 and 18:00 −407 ELO, win rate 45%
On Sundays −251 ELO, win rate 45%

kx0rr loses the most ELO on Ancient: −248 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.49 · Ancient
  4. Recorded match no. 250 · Anubis

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2188
47% better than 40%
0.66 better than 24%
75.1 better than 27%
0.94 better than 33%
48% of 567 duels better than 38%
38% of 92 situations better than 53%
Mirage100
56% better than 71%
0.73 better than 56%
79.7 better than 54%
1.07 better than 74%
53% of 293 duels better than 68%
50% of 40 situations better than 82%
Anubis57
46% better than 36%
0.70 better than 40%
76.1 better than 34%
0.93 better than 25%
50% of 204 duels right on the average
20% of 25 situations better than 12%
Nuke33
67% better than 83%
0.65 better than 21%
71.2 better than 18%
0.98 better than 44%
42% of 113 duels better than 16%
50% of 12 situations better than 79%
Ancient32
38% better than 12%
0.70 better than 39%
75.5 better than 27%
0.96 better than 40%
53% of 121 duels better than 70%
12% of 17 situations better than 4%
Inferno20
40% better than 17%
0.67 better than 35%
71.3 better than 17%
1.00-
54% of 67 duels better than 73%
50% of 8 situations better than 80%
Overpass13
62% -
0.63 -
64.8 -
1.23-
38% of 8 duels -
50% of 4 situations -
Cache11
73% -
0.58 -
70.2 -
0.83-
49% of 45 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kx0rr plays

Across 455 matches kx0rr averages K/R 0.68 and ADR 75.4; the rating across the 292 rated matches is 0.97. Biggest strength: Utility hit rate at 42%, better than 89% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 98 of 293 matches the rating was 1.10 or higher (33%), in 131 it was below 0.90. In 199 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. kx0rr loses the most ELO on Ancient (−248 ELO, win rate 38%). Things go best on Nuke (+322 ELO, win rate 67%). Improved over the last three months: ELO +244. Unchanged in recent months: K/R at 0.69, ADR at 75.8, Headshots at 37%, Win rate at 51%. Last 30 days: 90 matches, win rate 50%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.