kwncs

Sweden
Streamer
212 matches tracked Follow on Twitch

How does kwncs play?

K/R 0.69 ADR 78.2 from 212 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 15%
AWP share of kills 3%−8 pp better than 19%
K/D 0.97−0.06 better than 23%
Pistol kills per match 2.5
Knife kills 3 in 212 matches

Impact

Average
Damage and big rounds
Rounds with 2K 16.5%+3.2 pp better than 96%
Rounds with 3K 5.1%+1.0 pp better than 85%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 6x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.46+0.16 better than 87%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +8.5, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −17 pp, ELO −410

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.79 (at the start 0.68).

Patterns

From the last 212 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −336 ELO
69 matches · 39% wins
In match 1 of the day −184 ELO
46 matches · 43% wins
On Anubis −69 ELO
32 matches · 38% wins

kwncs loses the most ELO on Mirage: −336 ELO, 39% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
39% better than 9%
0.66 better than 13%
75.4 better than 23%
-
48% of 212 duels better than 29%
47% of 32 situations better than 74%
Dust 243
70% better than 95%
0.72 better than 40%
79.1 better than 41%
-
49% of 150 duels better than 37%
54% of 28 situations better than 87%
Anubis32
38% better than 10%
0.69 better than 23%
78.7 better than 35%
-
49% of 111 duels better than 33%
22% of 18 situations better than 13%
Inferno29
52% better than 35%
0.72 better than 35%
80.1 better than 34%
-
58% of 90 duels better than 70%
44% of 9 situations better than 64%
Cache19
63% –
0.78 –
85.0 –
-
44% of 45 duels –
29% of 7 situations –
Ancient15
47% better than 32%
0.62 better than 5%
74.2 better than 15%
-
51% of 37 duels better than 46%
40% of 5 situations better than 56%
Nuke5
40% –
0.66 –
80.7 –
-
55% of 11 duels –
100% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kwncs plays

Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 15% of players on level 10. On average 15.3 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 70% win rate in 43 matches. In 27 matches with detailed stats: 6 4Ks and 0 aces. kwncs loses the most ELO on Mirage (−336 ELO, win rate 39%). Things go best on Dust 2 (+103 ELO, win rate 70%). Improved over the last three months: K/R +0.11, ADR +8.5, Headshots +3 pp. Got weaker: Win rate −17 pp, ELO −410.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.