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Kwarmi7araga

Morocco
Streamer
437 matches tracked 117 matches in 30 days
ELO ▲ 240
1,220
30-day peak: 1,343
Rank EU
#1,007,284
Morocco #819 in Morocco

How does Kwarmi7araga play?

Rating 0.99 (from 328 matches) K/R 0.66 ADR 75.5 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 328 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 47%−3 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 47%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.95−0.04 · Ø 0.99 better than 38%
Pistol kills per match 2.4
Knife kills 5 in 437 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 45%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 55x 4K, 7 aces in 292 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 87%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 41%
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.11, Rating +0.30, ADR +11.4
= Stayed the same
Headshots at 43%
▼ Got worse
Win rate −7 pp, ELO −253

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.76 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −259 ELO
49 matches · 37% win rate
In match 2 of the day −203 ELO
86 matches · 44% win rate
Between 0:00 and 6:00 −362 ELO, win rate 42%
On Fridays −283 ELO, win rate 37%

Kwarmi7araga loses the most ELO on Inferno: −259 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.66 · Nuke
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis98
51% better than 49%
0.71 better than 44%
83.4 better than 69%
0.97 better than 40%
51% of 346 duels better than 55%
39% of 38 situations better than 50%
Ancient84
55% better than 66%
0.77 better than 76%
84.7 better than 76%
1.07 better than 80%
46% of 297 duels better than 31%
42% of 43 situations better than 60%
Mirage84
48% better than 45%
0.65 better than 19%
75.5 better than 31%
0.89 better than 17%
39% of 221 duels better than 6%
39% of 31 situations better than 54%
Dust 272
50% right on the average
0.69 better than 36%
77.9 better than 43%
0.96 better than 37%
49% of 249 duels better than 45%
23% of 26 situations better than 16%
Inferno49
37% better than 10%
0.72 better than 62%
82.3 better than 72%
1.00 better than 55%
47% of 226 duels better than 32%
42% of 24 situations better than 62%
Nuke33
55% better than 53%
0.70 better than 34%
77.0 better than 35%
1.00 better than 41%
40% of 97 duels better than 7%
38% of 13 situations better than 46%
Cache15
47% better than 29%
0.78 better than 68%
87.3 better than 73%
1.14-
33% of 43 duels better than 1%
43% of 7 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How Kwarmi7araga plays

Across 437 matches Kwarmi7araga averages K/R 0.66 and ADR 75.5; the rating across the 328 rated matches is 0.99. Biggest strength: Utility hit rate at 44%, better than 95% of level 6 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 84 matches. In 102 of 328 matches the rating was 1.10 or higher (31%), in 141 it was below 0.90. In 292 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: November 2026 at 1.10. Kwarmi7araga loses the most ELO on Inferno (−259 ELO, win rate 37%). Things go best on Ancient (+348 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +37 ELO. Improved over the last three months: K/R +0.11, Rating +0.30, ADR +11.4. Got weaker: Win rate −7 pp, ELO −253. Unchanged in recent months: Headshots at 43%. Last 30 days: 117 matches, win rate 52%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.