meezal666

Russia
Streamer Player Viewer
534 matches tracked 84 matches in 30 days
ELO ▲ 93
1,759
30-day peak: 1,861
Rank EU
#397,901
Russia #112,206 in Russia

How does meezal666 play?

Rating 1.06 (from 433 matches) K/R 0.79 ADR 85.5 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 433 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 50%−1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.04+0.03 · Ø 1.01 better than 65%
Pistol kills per match 2.6
Knife kills 13 in 534 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 49x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +120
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.11, Rating −0.23, ADR −9.9, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.74 (at the start 0.85). Just above the average (0.73).

Patterns

From the last 534 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −337 ELO
101 matches · 44% win rate
On Inferno −162 ELO
25 matches · 36% win rate
On Sundays −276 ELO, win rate 40%

meezal666 loses the most ELO on Dust 2: −337 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 534 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
53% better than 61%
0.77 better than 70%
84.6 better than 74%
1.04 better than 60%
51% of 570 duels better than 55%
48% of 61 situations better than 77%
Anubis112
54% better than 60%
0.83 better than 90%
90.2 better than 91%
1.13 better than 84%
54% of 585 duels better than 69%
40% of 42 situations better than 57%
Dust 2101
44% better than 25%
0.77 better than 74%
83.4 better than 70%
1.02 better than 53%
50% of 444 duels right on the average
35% of 43 situations better than 44%
Ancient77
44% better than 25%
0.82 better than 89%
87.7 better than 84%
1.15 better than 91%
52% of 394 duels better than 60%
26% of 27 situations better than 20%
Nuke43
42% better than 17%
0.73 better than 44%
79.3 better than 46%
0.93 better than 17%
54% of 177 duels better than 60%
36% of 14 situations better than 46%
Inferno25
36% better than 8%
0.73 right on the average
79.9 better than 47%
1.00 better than 42%
50% of 123 duels better than 41%
14% of 7 situations better than 6%
Cache19
63% -
0.76 -
87.7 -
1.01-
55% of 119 duels -
57% of 14 situations -
Overpass5
40% -
0.72 -
82.3 -
1.21-
100% of 1 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meezal666 plays

Across 534 matches meezal666 averages K/R 0.79 and ADR 85.5; the rating across the 433 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 89% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 16% of level 9 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 178 of 433 matches the rating was 1.10 or higher (41%), in 158 it was below 0.90. In 275 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: July 2026 at 1.24. meezal666 loses the most ELO on Dust 2 (−337 ELO, win rate 44%). Things go best on Anubis (+406 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +348 ELO. Improved over the last three months: ELO +120. Got weaker: K/R −0.11, Rating −0.23, ADR −9.9, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 84 matches, win rate 50%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.