kvadr0_

Ukraine
Streamer

218 followers 2 streams in 30 days 4 avg. viewers last live on Oct 21, 2026

444 matches tracked 96 matches in 30 days
ELO ▼ 37
2,449
30-day peak: 2,521
Rank EU
#65,880
Ukraine #2,676 in Ukraine

How does kvadr0_ play?

Rating 1.13 (from 318 matches) K/R 0.80 ADR 92.9 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 2.3
Knife kills 21 in 444 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 6 aces in 278 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 12.5+8.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +294
= Stayed the same
K/R at 0.79, ADR at 93.2, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 444 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −237 ELO
35 matches · 34% win rate
On Dust 2 −55 ELO
58 matches · 52% win rate
On Sundays −157 ELO, win rate 40%

kvadr0_ loses the most ELO on Inferno: −237 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 444 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient136
60% better than 76%
0.84 better than 86%
95.0 better than 95%
1.20 better than 90%
56% of 431 duels better than 75%
37% of 84 situations better than 47%
Mirage126
52% right on the average
0.82 better than 81%
96.9 better than 97%
1.14 better than 80%
55% of 430 duels better than 71%
36% of 86 situations better than 43%
Nuke64
50% better than 36%
0.77 better than 57%
90.3 better than 85%
1.12 better than 66%
52% of 225 duels right on the average
40% of 35 situations right on the average
Dust 258
52% right on the average
0.73 better than 42%
85.4 better than 70%
1.03 better than 45%
50% of 173 duels better than 40%
43% of 30 situations better than 64%
Inferno35
34% better than 5%
0.79 better than 66%
90.1 better than 82%
1.11 better than 64%
44% of 90 duels better than 9%
25% of 16 situations better than 21%
Anubis13
46% -
0.74 -
89.0 -
0.98-
60% of 60 duels -
33% of 9 situations -
Cache9
22% -
0.79 -
93.9 -
1.05-
54% of 54 duels -
20% of 5 situations -
Overpass3
0% -
0.57 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kvadr0_ plays

Across 444 matches kvadr0_ averages K/R 0.80 and ADR 92.9; the rating across the 318 rated matches is 1.13. Biggest strength: Utility damage per round at 12.5, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 136 matches. In 156 of 319 matches the rating was 1.10 or higher (49%), in 84 it was below 0.90. In 278 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. kvadr0_ loses the most ELO on Inferno (−237 ELO, win rate 34%). Things go best on Ancient (+427 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, ELO +294. Unchanged in recent months: K/R at 0.79, ADR at 93.2, Win rate at 51%. Last 30 days: 96 matches, win rate 49%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.